loathers / autoscend

An ascension script for KoLMafia
Other
45 stars 70 forks source link

Cast mist form or turn off Snarl in copperhead club to resist the bullet in Dark Gyftte #17

Open macgregor opened 5 years ago

macgregor commented 5 years ago

Issue by medchem Wednesday Apr 03, 2019 at 04:12 GMT _Originally opened as https://github.com/soolar/sl_ascend/issues/146_


Since at high ML and insufficient DA, the bullet have a high chance to one-shot the player. See the log below.

Visit to BatHole: The Batrat and Ratbat Burrow in progress...

[533] The Batrat and Ratbat Burrow Encounter: the Batsnake Round 0: ast154251 loses initiative! Round 1: You lose 18 hit points sl_combatHandler: 0 Round 1: ast154251 casts CHILL OF THE TOMB! Round 2: Batsnake takes 668 damage. Round 2: ast154251 wins the fight! After Battle: You gain 6 hit points You acquire an item: The Stankara Stone After Battle: You gain 19 Beefiness After Battle: You gain 42 Mysteriousness After Battle: You gain 20 Chutzpah You can now equip a honeycap (and possibly other things). You gain a Moxie point!

Post Adventure done, beep. Turn(533): Starting with 71 left at Level: 11 Encounter: 0.0 Exp Bonus: 136.1125 Meat Drop: 0.0 Item Drop: 100.0 HP: 41/61, MP: 431/431 Tummy: 3/5 Liver: 3/4 Spleen: 0/15 ML: 75 control: 10 Delay between adventures... beep boop... Countdown: 1 second... Waiting completed.

Starting preadventure script... Pre Adventure at The Copperhead Club done, beep.

Visit to Town: The Copperhead Club in progress...

[534] The Copperhead Club Encounter: fan dancer Round 0: ast154251 loses initiative! Round 1: You lose 83 hit points This combat did not cost a turn

Encounter: Torpor Encounter: Torpor Encounter: Torpor

macgregor commented 5 years ago

Comment by taltamir Friday Apr 05, 2019 at 05:04 GMT


That is a good idea. Bullets are indeed a problem.

macgregor commented 5 years ago

Comment by jaspercb Friday Apr 05, 2019 at 05:28 GMT


Yikes. The next time someone goes through this, can you note down exactly what ML sources are being run? My current guess is something like "the vampyre +30 skill, tinsel tights, and misc sources", in which case the easy fix is just not equipping tinsel tights. But I'd like it confirmed that that's what's going on before I make a change.

macgregor commented 5 years ago

Comment by medchem Friday Apr 05, 2019 at 09:53 GMT


@jaspercb For me it's vampyre ceaseless snarl (+30), astral belt (+20), mind control device (+10) and Muddled from Spa in Boxing Daycare (+15), totally +75. Only the boxing daycare one cannot be toggled off.