Closed taltamir closed 4 years ago
It may be best to save all of these changes that are unique to heavy rains and make one ticket after the run. Depending on the amount of changes needed it may be more beneficial to make an entire module to support heavy rains rather than adding them piecemeal.
Fair enough. Dr Aquard should be a priority though since it actually wastes adventures.
Off the top of my head the only remaining issues I remember for heavy rains (aside from dr aquard) are:
Edit: Moved those other issues to a new merged ticket. Leaving this ticket as its own thing though
Putting the various issues that are not part of this ticket over in #198
This sounds a lot like how we handle the Wall of Skin (trying to acquire a prismatic source of each type, starting with stinkbugs, etc). I suspect it wouldn't be too hard to refactor that that logic out to support this - the main obstacle would be an account doing Heavy Rains capable of testing the change.
fixed #316
Context
KolMafia version: 19621 Class: sauceror Run type (Casual/Normal/Hardcore/Aftercore): normal Challenge Path (Standard/Path Name/None): heavy rains Number of Ascensions: 326 Are you using the beta version of autoscend?: no
Expected/Desired Behavior
https://kol.coldfront.net/thekolwiki/index.php/Dr._Aquard is a puzzle boss that reduces all spell damage to 1 non spells are capped at 39 damage per source. currently tries to kill it by spamming saucegeyser which is just wasting MP to deal 1 damage a round, losing when 31 rounds reached.
I suggest combat rule of equipping prismatic weapon damage before combat begins and then during combat: skill curse of weaksauce skill micrometeorite skill summon love stinkbug attack with weapon