Closed macgregor closed 4 years ago
Comment by soolar Monday Jul 08, 2019 at 21:23 GMT
That's... bizarre. Pet Coral isn't referenced anywhere sl_ascend's codebase.
Comment by Saklad5 Wednesday Jul 10, 2019 at 15:18 GMT
I can confirm this. I searched through the code upon encountering the issue, and came away similarly confused.
This is fairly easy to reproduce: it only seems to be an issue when doing the gremlins, and blacklisting Pet Coral alleviates the issue.
Those are probably the best leads: it is something to do with familiar handling for gremlins, and it acknowledges the blacklist.
Comment by soolar Thursday Jul 18, 2019 at 22:54 GMT
This uhh... still happening? Still haven't observed it myself.
temporary solution would seem to be hard coding pet coral into the blacklist for now.
I think this may have been a mafia bug that has since been fixed -> https://kolmafia.us/showthread.php?23943-July-2019-IotM-Beach-Comb&p=153398&viewfull=1#post153398
Closing for now.
Issue by AevumDecessus Monday Jul 08, 2019 at 13:53 GMT _Originally opened as https://github.com/soolar/sl_ascend/issues/270_
with sl_beta_test set to true, pre-adventures fails always with
Starting preadventure script... You don't have a Pet Coral for a familiar.
, regardless if you even own a beach comb or not