Zombie master path does not seem to work right now, it does not equip nor use bear arms, and more improtant it does not buy or use zombie master skills.
This BR is for overall implementation of zombie master. Until it is implemented I suggest that sl_ascend auto abort on detecting zombie master, informing the player that the path is not currently supported. (since if it is not even buying zombie master skills it really can't be considered implemented)
Use any zombie buffs (+combat, +item, +ml, -combat)
Banish with Howl of the Alpha
Pickpocket with Smash & Graaagh
Gets the free single clover from hermit
Eats hunter brains asap to get skill points, currently they are only eaten during normal consumption logic.
Use bear arms intelligently (such as force equip, for either Kodiak Moment or to use Bear Hug to get additional horde from group monsters, healing, etc)
Use any zombie specific combat skills aside from Infectious Bite & Plague Claws, which requires 12 skill points
Handle physically resistant monsters well without Bilious Burst, which requires 17 skill points
Known issues:
autoscend tried to grow a mosquito & grue, i worked around that by closeting those items
the war didn't get started for some reason because it didn't get the dingy plan, made it manually and it continued
gremlins aborted because no seal tooth to stasis, i did it manually
combat failed for the wall of meat, i did it manually and just attacked
Issue by taltamir Sunday Jul 28, 2019 at 19:47 GMT _Originally opened as https://github.com/soolar/sl_ascend/issues/296_
Zombie master path does not seem to work right now, it does not equip nor use bear arms, and more improtant it does not buy or use zombie master skills.
This BR is for overall implementation of zombie master. Until it is implemented I suggest that sl_ascend auto abort on detecting zombie master, informing the player that the path is not currently supported. (since if it is not even buying zombie master skills it really can't be considered implemented)