Closed Malibu-Stacey closed 4 years ago
I figure the easiest way to approach this is
ed_eatStuff()
ash import <autoascend.ash> auto_knapsackAutoConsume("eat", true)
in the GCLI. It will print out what it wishes it could have eaten. Sanity check it, compare to what the old ed-specific consumption code would have done.ed_eatStuff()
with calls to the auto-consumer.Sounds good @jeparo! I'll give that a go in my test run after rollover. It'll be on day 2 at level 8 IIRC.
fixed on beta in #150
Ed has been hardcoded to eat specific, almost exclusively old IotM derived foods (fortune cookies to get the SR counter are the only exception) and drink exclusively IotM derived booze.
It should be updated to eat and drink when low on adventures using Jeparo's new knapsack algorithm implementation.
Also it should drink to 4 before attempting the Haunted Billiards Room to increase chances of beating the pool ghost (not sure if other paths do this yet, if not break this into it's own issue & reference this one).