Adding tracking of additional quest rewards and some other miscellaneous items. The word quest here may be a bit loose but I didn't see the need to distinguish between like questlog quests and like other kinds of puzzles that have rewards.
I still have some quests and items to add before I'm done with this, but my thought process here is only to show items that a player can still possibly acquire, similar as how we decided to not show boss items for the haunted sorority house. For example so far I decided not to show items from the underworld trunk since The Shivering Timbers is now impossible to access.
Ultra rares may be a spicy addition but it's still feasible that someone could get their hands on one (I did decide to leave out consolation ribbon though since I don't want to encourage that behavior).
I wanted to get some feedback about the layout before I continue since right now it's just a number of items each under a separate header, here are the screenshots of what I have locally:
Adding tracking of additional quest rewards and some other miscellaneous items. The word quest here may be a bit loose but I didn't see the need to distinguish between like questlog quests and like other kinds of puzzles that have rewards.
I still have some quests and items to add before I'm done with this, but my thought process here is only to show items that a player can still possibly acquire, similar as how we decided to not show boss items for the haunted sorority house. For example so far I decided not to show items from the underworld trunk since The Shivering Timbers is now impossible to access.
Ultra rares may be a spicy addition but it's still feasible that someone could get their hands on one (I did decide to leave out consolation ribbon though since I don't want to encourage that behavior).
I wanted to get some feedback about the layout before I continue since right now it's just a number of items each under a separate header, here are the screenshots of what I have locally: