For some reason, libram's DaylightShavings.nextBuff() sometimes returns undefined. In my current character state it only seems to happen in early render cycles of this component, not consistently. I don't currently understand why that happens, but adding a safety check here fixes it and I'd like to get yorick working again.
For some reason, libram's
DaylightShavings.nextBuff()
sometimes returns undefined. In my current character state it only seems to happen in early render cycles of this component, not consistently. I don't currently understand why that happens, but adding a safety check here fixes it and I'd like to get yorick working again.