Open ChiefLogan3010 opened 3 years ago
Ok this is a REALLY wierd bug. I'll look into it, thanks for reporting it.
Ok, I did not manage to recreate the crash, and from the crash reports it looks like a mod you installed seems to be messing around with blockstates (there is a mixin in the state holder class). For now I'll try surrounding the faulty code with a try-catch clause, which might occasionally mess up the rendering, but prevent the game from crashing, until I find a better solution. The fix will be up in 1 - 2 days, because I'll have to fix some other things as well before uploading the newest version of the mod.
In fact this line of the crash report seems to indicate ferrite core might cause the issue:
at net.minecraft.state.StateHolder.func_177229_b(SourceFile:95) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:ferritecore.fastmap.mixin.json:FastMapStateHolderMixin,pl:mixin:A}
I might contact the mod creator to see if I can find a better workaround for the issue.
Alright, mod version 1.7 which includes the fix has been uploaded.
Wow, that was fast! Thanks for the fix
After a few minutes of the game being loaded and standing near a stone anvil (within sight if that makes a difference for rendering) the game crashes. I'm not sure if this happens with other anvil tiers as well but I'd assume so since they use the same model.
Versions used: lobbiens_metalworks-1.6 Forge 36.2.0
Crash report: https://gist.github.com/ChiefLogan3010/2ee9abdb1b79b24627e4f47145e59ad3