Closed scottanderson closed 1 year ago
Unknown property should always stay just in case there are unknown engine changes for a specific game, etc., but hints on how to implement these particular properties can be found inside unreal_asset
I'm happy to reduce the scope of this ticket to simply adding the types mentioned - removal of UnknownProperty
is not actually an objective.
ObjectProperty appears to be another clone of StrProperty, the others are unreal structs. References to other projects that have implemented them: https://github.com/rob0rt/drg-save-parser/blob/15082eda2fd6645fa96a64df663caa934c84ec60/src/properties/multicast_inline_delegate_property.rs https://github.com/rob0rt/drg-save-parser/blob/15082eda2fd6645fa96a64df663caa934c84ec60/src/properties/object_property.rs https://github.com/Sprayxe/unreal.js/blob/50b4080b2f6393e120b98b3479b30ed54e7856d3/src/ue4/assets/objects/FProperty.ts#L398 https://github.com/Sprayxe/unreal.js/blob/50b4080b2f6393e120b98b3479b30ed54e7856d3/src/ue4/assets/exports/UStruct.ts
I don't think object property is a string, is it a string in a binary file? Uasset object property is just an FPackageIndex
It definitely is a string in gvas
From the test cases present in main, the following properties are being handled by
UnknownProperty
:FieldPathProperty
MulticastInlineDelegateProperty
ObjectProperty