Closed TheSentinel387 closed 11 years ago
From an earlier post:
Basic Just a basic tower/monster/potion.
Basic II A bit better than basic.
Freeze Freezes or/and slows heroes.
Dust Does lots of damage to armor (or might be able to attack the hero with out having to destroy the armor first.)
Poison Does extra damage over time.
Flame Area of effect and/or high damage.
Curse Weakens and/or slows heroes. Also drains life to other nearby monsters.
Lightning Great against flying heroes.
So a Mummy would weaken and drain life and Talos can attack multiple heroes at once. Great ideas for the Bosses' and the Carrier's special abilities!
ok, thanks!
@TheSentinel387 0.5% is very low. It'd be killing 200 heroes to make one mummy.
The point is, it it were higher, the screen would be flooded with mummies. 1-5% may be ok, but remember you can also manually make mummies.
On 8 April 2013 11:55, SungRim Huh notifications@github.com wrote:
@TheSentinel387 https://github.com/TheSentinel387 0.5% is very low. It'd be killing 200 heroes to make one mummy.
— Reply to this email directly or view it on GitHubhttps://github.com/Logi0/vilify/issues/22#issuecomment-16031428 .
@TheSentinel387 Also remember that the mummies can die too. Just pointing it out...
You could do a tower that creates evil. Juggernauts.
On Saturday, April 6, 2013, Logan wrote:
From an earlier post:
Basic Just a basic tower/monster/potion.
Basic II A bit better than basic.
Freeze Freezes or/and slows heroes.
Dust Does lots of damage to armor (or might be able to attack the hero with out having to destroy the armor first.)
Poison Does extra damage over time.
Flame Area of effect and/or high damage.
Curse Weakens and/or slows heroes. Also drains life to other nearby monsters.
Lightning Great against flying heroes.
So a Mummy would weaken and drain life and Talos can attack multiple heroes at once. Great ideas for the Bosses' and the Carrier's special abilities!
— Reply to this email directly or view it on GitHubhttps://github.com/Logi0/vilify/issues/22#issuecomment-15996541 .
Then let's make them at a slightly higher rate of creation at the lab.
On 8 April 2013 22:21, SungRim Huh notifications@github.com wrote:
@TheSentinel387 https://github.com/TheSentinel387 Also remember that the mummies can die too. Just pointing it out...
— Reply to this email directly or view it on GitHubhttps://github.com/Logi0/vilify/issues/22#issuecomment-16053006 .
@easyascake how about just the juggernauts, but you need the tier 5 stuff to make them?
On 9 April 2013 06:53, Joseph Kuek 1021817@student.ccgs.wa.edu.au wrote:
Then let's make them at a slightly higher rate of creation at the lab.
On 8 April 2013 22:21, SungRim Huh notifications@github.com wrote:
@TheSentinel387 https://github.com/TheSentinel387 Also remember that the mummies can die too. Just pointing it out...
— Reply to this email directly or view it on GitHubhttps://github.com/Logi0/vilify/issues/22#issuecomment-16053006 .
I thought we were only having 8 towers...
@easyascake12 A tower that can make monsters would be OP because the heroes can't destroy the towers.
so scrap the tower and maybe make a potion that spawns random monsters?
On 9 April 2013 09:47, SungRim Huh notifications@github.com wrote:
@easyascake12 https://github.com/easyascake12 A tower that can make monsters would be OP because the heroes can't destroy the towers.
— Reply to this email directly or view it on GitHubhttps://github.com/Logi0/vilify/issues/22#issuecomment-16089753 .
What if each of the monsters/heroes had different abilities? i.e mummy-has a 0.5% chance of turning killed hero into another mummy talos- can hit air and ground targets
and
Boss- can one hit kill monsters Carrier- release 4-10 random heroes upon death
Please give me your thoughts on this!