Closed sru closed 10 years ago
Ya that Sounds like a good idea the problem is the programming. That may take a while especially to fix bugs.
@TheSentinel387 Good idea. I don't know about right now, but definitely later when the game's running.
these sound like good ideas
From: TheSentinel387 Sent: Sunday, May 26, 2013 6:12 AM To: HTML5-Games/vilify Subject: Re: [vilify] Tower, Monster, and Potion (#35)
Just thinking about (idontknowhowtodescribeit) If you (the player) puts down a tower, will it show the range of the tower as a circle around it, and change from red to green on placeable/unplaceable blocks? Should we have a deploy button and a store button next to Discard so you can hold a tower in reserve? Shall we use the 9 slots beneath the main 'lab' as storage for tower/monsters/potions? Shall we make it so when we click a occupied 'storage' space, it appears on the main screen (i.e the place which gives the tower/monster/potion description?) Shall we change 'deploy' to 'summon' on monsters and to 'fire' on potions?
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Just thinking about (idontknowhowtodescribeit) If you (the player) puts down a tower, will it show the range of the tower as a circle around it, and change from red to green on placeable/unplaceable blocks? Should we have a deploy button and a store button next to Discard so you can hold a tower in reserve? Shall we use the 9 slots beneath the main 'lab' as storage for tower/monsters/potions? Shall we make it so when we click a occupied 'storage' space, it appears on the main screen (i.e the place which gives the tower/monster/potion description?) Shall we change 'deploy' to 'summon' on monsters and to 'fire' on potions?