logan-r / vilify

Unleash Your Inner Mad Scientist and Destroy the World (with Ice Cream) in this Open Source HTML5 Game
http://logan-r.github.io/vilify/
GNU General Public License v3.0
32 stars 25 forks source link

Different gamemodes? #39

Closed TheSentinel387 closed 10 years ago

TheSentinel387 commented 11 years ago

Are we going to make different gamemodes at certain stages?

Here are some that i was thinking of-

Time - It's kinda like an endless wave that goes until you are defeated or 24 minutes have passed. Basically the same as normal, but tower prices will be reduced, due to the method of starting.

Extreme - The same as normal, except the first wave is wave 1-1, second 1-2, etc., where the '1' is the 'hour' and the '2' is the wave. Gets progressively difficult, but you CAN SAVE as each 'hour' has 10 levels, making 240 levels in total.

An example of this system is like this-

1-1 5 sidekicks

1-2 10 sidekicks, 1 superhero

1-3 10 sidekicks, 5 heros

1-4 1 carrier, which releases 4 heroes upon death

1-5 1 flyer

and so on.

Please give some feedback on this idea (We probably won't add them until after the first 'main release') and add some gamemodes if you think they will work!

D-1-hacker commented 11 years ago

Again as I say with all the stuff great idea and we can also have them unlocked with achievments.

TheSentinel387 commented 11 years ago

Ok, and do you think we should also have another set of acievements for the gamemodes?

D-1-hacker commented 11 years ago

Hey there probably should be a few but idk wat they would b.

H27Programmer commented 11 years ago

Sounds good to me.

wertyui6795 commented 10 years ago

i think there should be gamemodes.