logan-r / vilify

Unleash Your Inner Mad Scientist and Destroy the World (with Ice Cream) in this Open Source HTML5 Game
http://logan-r.github.io/vilify/
GNU General Public License v3.0
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Stats (general discussion) #40

Closed TheSentinel387 closed 10 years ago

TheSentinel387 commented 11 years ago

When we do the stats these are the guidelines I have in place.

1 'damage' is equal to 1 'health' of each hero/monster. Towers that apply a DoT should do no damage, just poison or curse the target. When a hero's armour is attacked it is [armour]-[Damage] or if there is no armour it is [health]-[damage] Towers that apply an effect (such as freeze and slow) should only do a small amount of damage. Tower 'rate' is (undecided) Shots per second. ALL DoTs ignore armour. Large monsters (E.g. the Talos) Can hit multiple enemies or if the levels are open plain hit all adjacent blocks to the first hit. MONSTERS that apply an effect (such as the yeti's freeze) can NOT double up effects (i.e a slowing monster can't slow on top of another slow) but attacks WILL do damage.

I'll keep posting when I think of some more!

logan-r commented 11 years ago

Great!

Tmac72915 commented 11 years ago

Towers I think should have 2 shots per second depending on the tower.