When we do the stats these are the guidelines I have in place.
1 'damage' is equal to 1 'health' of each hero/monster.
Towers that apply a DoT should do no damage, just poison or curse the target.
When a hero's armour is attacked it is [armour]-[Damage] or if there is no armour it is [health]-[damage]
Towers that apply an effect (such as freeze and slow) should only do a small amount of damage.
Tower 'rate' is (undecided) Shots per second.
ALL DoTs ignore armour.
Large monsters (E.g. the Talos) Can hit multiple enemies or if the levels are open plain hit all adjacent blocks to the first hit.
MONSTERS that apply an effect (such as the yeti's freeze) can NOT double up effects (i.e a slowing monster can't slow on top of another slow) but attacks WILL do damage.
When we do the stats these are the guidelines I have in place.
1 'damage' is equal to 1 'health' of each hero/monster. Towers that apply a DoT should do no damage, just poison or curse the target. When a hero's armour is attacked it is [armour]-[Damage] or if there is no armour it is [health]-[damage] Towers that apply an effect (such as freeze and slow) should only do a small amount of damage. Tower 'rate' is (undecided) Shots per second. ALL DoTs ignore armour. Large monsters (E.g. the Talos) Can hit multiple enemies or if the levels are open plain hit all adjacent blocks to the first hit. MONSTERS that apply an effect (such as the yeti's freeze) can NOT double up effects (i.e a slowing monster can't slow on top of another slow) but attacks WILL do damage.
I'll keep posting when I think of some more!