logan-r / vilify

Unleash Your Inner Mad Scientist and Destroy the World (with Ice Cream) in this Open Source HTML5 Game
http://logan-r.github.io/vilify/
GNU General Public License v3.0
32 stars 25 forks source link

Cannon #50

Closed logan-r closed 9 years ago

logan-r commented 10 years ago

Get a cannon that can fire potions working.

logan-r commented 10 years ago

Maybe we should get rid of the cannon? It doesn't really add that much to the game.

TheSentinel387 commented 10 years ago

So how do the potions appear? ‘magically’ firing from the sky? Getting a flying manta ray to drop one? On 28 Nov 2013, at 6:23 am, Logan notifications@github.com wrote:

Maybe we should get rid of the cannon? It doesn't really add that much to the game.

— Reply to this email directly or view it on GitHub.

AMPITUP commented 10 years ago

logan, 1+ I think we should consider getting rid of it.

TheSentinel387 commented 10 years ago

Once again, how are we going to do potions without it?

Sent from my iPad

On 16/01/2014, at 1:48 PM, Alex notifications@github.com wrote:

@logan-r, 1+ I think we should consider getting rid of it.

— Reply to this email directly or view it on GitHub.

AMPITUP commented 10 years ago

Um, I'm kinda opposed to doing 'potions', period. Could we at LEAST rename them? Potions signify witches and stuff and there are no witches in this game. Could we name them elixirs instead? - this goes along with the mad scientist theme a lot better than potions which sound like witches. I don't know a ton about the potions (what they do, how they operate), but if they work sorta like the splash potions in minecraft, how about if we made it like an FPS mixed in! So, the user can click anywhere on the screen and the potion will go there but you can't stick a potion/elixir ONTO a hero, only on the background. Then it would be kinda like Random House (an awesome spin on a tower defense game from www.addictinggames.com).

AMPITUP commented 10 years ago

Um, when i looked at the game rules earlier, it said 'cannon' as the big black blob and I thought it was the doomsday device, not the potion shooter thingy. I made an image for it and stuck it into the images folder and then i made an issue for it. The cannon pic I made might be a good prototype for the potion shooting cannon. In the issue, I also added a potential storyline.

Graeme22 commented 10 years ago

elixirs... I like the sound of that! btw, the way potions work is that you aim it anywhere on the screen and it fires out of your cannon.

From: Alex Sent: Thursday, January 16, 2014 8:38 AM To: HTML5-Games/vilify Subject: Re: [vilify] Cannon (#50)

Um, I'm kinda opposed to doing 'potions', period. Could we at LEAST rename them? Potions signify witches and stuff and there are no witches in this game. Could we name them elixirs instead? - this goes along with the mad scientist theme a lot better than potions which sound like witches. I don't know a ton about the potions (what they do, how they operate), but if they work sorta like the splash potions in minecraft, how about if we made it like an FPS mixed in! So, the user can click anywhere on the screen and the potion will go there but you can't stick a potion/elixir ONTO a hero, only on the background. Then it would be kinda like Random House (an awesome spin on a tower defense game from www.addictinggames.com).

— Reply to this email directly or view it on GitHub.

AMPITUP commented 10 years ago

Ok, I figured that. But I only didn't understand if they were supposed to do damage or what.