Closed petzku closed 3 years ago
Also change to use float drawing coordinates, since all relevant renderers should be fine with those. Probably requires attention with shiftDrawing though, as that seems to only work on integer coords.
shiftDrawing
Also change to use float drawing coordinates, since all relevant renderers should be fine with those. Probably requires attention with
shiftDrawing
though, as that seems to only work on integer coords.