What steps will reproduce the problem?
1. Create a Makefile if there isn't one
2. Compile the sample program
What is the expected output? What do you see instead?
The sample is expected to show a bloom on bright areas of the image, there is
no bloom instead.
What version of the product are you using? On what operating system?
Ubuntu 10.10 x86_64 / GeForce GT220 / 260.19.12
Please provide any additional information below.
The textures "hdrTextures" and "brightBlurTextures" are setup with the
GL_LINEAR_MIPMAP_LINEAR parameter, implying the required mipmap levels are
generated somewhere before their use, but that isn't happening.
I think the sample should be corrected to ask OpenGL to generate mipmaps
whenever this is needed: ie, in the "SetupHDRProg" method binding the textures
for shaders usage.
Attached here is my Makefile and the patched hdr_bloom sample program with some
other minor fixes (filename casing, GL/GLU paths..): i'm not going to attach a
patch file since svn is mangling all the output with useless line-ending stuff
(-x --ignore-eol-style doesn't ignore eol style).
Original issue reported on code.google.com by manuel....@gmail.com on 17 Oct 2010 at 1:13
Original issue reported on code.google.com by
manuel....@gmail.com
on 17 Oct 2010 at 1:13Attachments: