Closed loicteixeira closed 6 years ago
My guess is that there are some animator.SetTrigger
happening after the window has been dismissed so we would need to check whether the window is shown before setting any trigger which might introduce more complexity and bugs. Not sure I want to go this way.
Issues are now tracked at InfectedBytes/gj-unity-api/issues.
I think that the state of the UI get messed up. It's probably toggling the visibility instead of turning on and off explicitly. Therefore when the callback happens after the window has been dismissed, the default visibility will be inverted.