[...] the API features don't work outside of the first scene when I'm testing my game as a standalone executable. [...] once my game goes to another scene, I can't use anything like DataStore or retrieve the user's name. All of this works perfectly fine in the editor, just not when I build and run the game.
Unity 5.4 would print a warning about DontDestroyOnLoad not being on the root object, maybe this is now broken in Unity 5.5?
Reported by Moire (hkid800) on GameJolt.
Unity 5.4 would print a warning about
DontDestroyOnLoad
not being on the root object, maybe this is now broken in Unity 5.5?