What steps will reproduce the problem?
1. Try out these effects
2. None of them work!
3. (who even uses these)
What is the plan then? Why do you even care?
sb2.js will support all the graphics effects using WebGL with a canvas fallback
for non WebGL devices like the iPhone and iPad. It's more likely that I'll be
implementing it in canvas before WebGL. It's also more likely that a WebGL
implementation will take up way too much space.
I care because I'm a nice person. :')
Original issue reported on code.google.com by rhy3alte...@gmail.com on 20 Jul 2012 at 6:25
Original issue reported on code.google.com by
rhy3alte...@gmail.com
on 20 Jul 2012 at 6:25