loiste-interactive / Obenseuer-Issues

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Plant growing enhancements #1179

Open Zuntti opened 11 months ago

Zuntti commented 11 months ago
Nextej commented 11 months ago

Better indicator for the state of the plant, especially for those that require supports, to show whether the plant is growing fruits or spoiling #1151

Oskutin commented 10 months ago

Fertilizing

Nextej commented 10 months ago

Temperature resistance defined per plant, perhaps it should be displayed as a stat (Temperature Resistance: Very Weak/Weak/Regular/Strong/Very Strong), that and quality of crops should allow selective breeding to get better quality and temp resistance of crops even without the best skills.

Fertilizing should allow growing bigger plants, not necessary higher quality, just bigger in nutrients, potency (if for shrooms), perhaps it also could be a trait of selective breeding, for shrooms antifreeze should work that way (but not increase temp resistance).

Ryder17z commented 10 months ago

Fertiliser could also slightly increase the chance of getting additional seeds

On Mon, 18 Dec 2023, 10:03 Nextej, @.***> wrote:

Temperature resistance defined per plant, perhaps it should be displayed as a stat (Temperature Resistance: Very Weak/Weak/Regular/Strong/Very Strong), that and quality of crops should allow selective breeding to get better quality and temp resistance of crops even without the best skills.

Fertilizing should allow growing bigger plants, not necessary higher quality, just bigger in nutrients, potency (if for shrooms), perhaps it also could be a trait of selective breeding, for shrooms antifreeze should work that way (but not increase temp resistance).

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Nextej commented 10 months ago

Unified UI for flowerboxes snapped together #787, allowing to plant at once large amount of plants (useful in late game).

Nextej commented 1 week ago

Possibly have different types of soils (Fertile Soil, Mycelium, Mulch, Mineralized Soil, other types?) that give a buff to specific planting output (quality, size perhaps?)/special effects. Addition of this should not nerf current farming means and should not be required, but perhaps addition of this could allow to achieve unique "hidden"/above-scale quality that cannot be obtained simply with skill or input ingredients quality (something like cyan or goldish colored "first-class"/"topnotch"/"prime" quality).