Open Taco-Cat1 opened 8 months ago
The speed feels appropriate for a minor level demeanor with the line being that they just want to talk, maybe at higher bounty they need to start running after you? I have also found that the officer on trade road gets stuck easily, having them walk after you up the stairs to the greenhouse they managed to get up the stairs fully but then the pathfinding broke after i jumped on a fence and i could walk past them down the stair. The officer might need a bit of talking range too just to avoid creative player positioning
After doing some testing it seems that the pathfinding struggles with the player despite having the same speed, i was told this is improved in playtesting 0.3.39 already. The police officer is about as fast the player and so if you don't cut corners and the pathfinding can they would catch you unless you change zones. If sprinting was a thing (hopping loading zones) this would become the common solution which is probably more dull then actually trying to sprint from them. I fear if this game had a sprint meter it would just become a loading screen simulator for police chases.
That fair, but it would encourage the player not to steel and work. I’ve never stolen anything in my save
Now, I don’t steal in my saves but in my friend’s save, they steal a lot. One day they got approached by the police and they chose run. They escaped with minimal difficulty. I think speeding up the police in general and/or as the chase progresses would make it a bit more punishing for criminal activity. This would go well with #1907