loiste-interactive / Obenseuer-Issues

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0.3.38 Feedback for Hygiene #2025

Open DragonZephyr opened 5 months ago

DragonZephyr commented 5 months ago

Here are several things i have found with hygiene after some hours of playing that might need to be looked at or many might already been planned:

Hygiene at max with good health avoids losing the final sliver of mental health permanently, this creates a situation where you can safely ignore addictions. I think this might be because the damage component of 100% need for an addiction comes before the 10 mental health bonus from hygiene because its exactly at 9% at all times. This might be harder to notice with nicotine mental health modulation but in .38 its very noticeable. Obviously at such low mental health you can't eat non-bland items but this does not come up very often in gameplay. Maybe also the damage from addictions currently is not allowed to change it below 100 which means bonuses of any kind will always put you over 0 that might be intentional (since there is an effective and actual on those stats).

Digging through trash or sewer grates would make one dirty or if not that specific items being picked up should. I think having certain objects be tagged as "Dirty" like how things are marked as theft is the best approach though i'd be a little worried players might get apprehensive about looting things marked with a yellow dirty tag as with (steal) maybe calling it (dig through) in yellow can also get the message across. This would be a minor effect overall and maybe be better as a debuff so that someone opening many trashcans quickly wont just lose all hygiene quickly.

The hygiene need description ingame when hovered over is not in the same finnlish that the other needs have and stands out, maybe the others were not meant to be written the way they are or if they were it was just forgotten for hygiene.

Rain could lower your hygiene when its very high and increase it when its very low or change the rate of how fast you get dirty naturally so that weather has a very small effect on gameplay.

Arguably cleaning yourself should give cleaning exp. Also it is very unclear when you are done with showering since the need vanishes long before its done but you still can figure it out with mental health as it will stop going up. Maybe Hygiene needs to be always visible but just be at green if its good or there just needs to be an audio or visual cue to imply you are done.

Mildy related to the one above, since smoking makes you dirty and a good spot to smoke mushrooms while renting a sleeping pod is the shower and i have combined both into one. I feel like that behaviour might become common so it be a nice little gag if smoking fails while you are getting clean.

Shower state does not reset on broken into aparments if a player forgets to turn them off.

These are quite unimportant but things i was trying to see if they affect hygiene:

Eating certain foods could make you dirty like choclate or tomato dishes (the stains).

Disinfecting biohazard waste could make you dirty since hygiene seems to affect SMV infection chance. (When cleaning apartments first time)

Composting, gardening, cooking certain dishes and Sawing with a chainsaw tend to leave people sweaty and dirty.

The spot in o-mart next to the bottle return could make you dirty just standing next to it.

- This all very more focused on getting players dirty because i have found it quite difficult to get dirty beyond smoking. I am unsure if sleeping makes you extra dirty or the time dilation just causes the natural decrease to make it look like sleeping makes you dirty but its the only other real source i have found. Meanwhile on getting rid of dirt the job was fantastic, you have hand soaps for on the fly cleaning can use every shower head in the game to get clean and even the steam from the sauna cleans you up. Most of what i mention here i was thinking to be minor decreases to make showering a more common thing you'd have to do based on your playstyle.