I suggest just going chronologically from top to bottom, fixing things room-by-room
Basement: Utility areas
In the same room as Lathe, behind a water tank there's a Sand Bag that's not marked as 'stealing'
These 3 planks are not marked as 'stealing'
This blueprint on the way to Tenement B is not marked as 'stealing'
These 3 planks on the way to Tenement B are not marked as 'stealing'
This barrel changes model to an entirely different skin on distance
This key in the bathroom is not marked as 'stealing'
On this desk inside the control room, the Industrial Fuse and this recipe are not marked as 'stealing'
On the same desk, this fan cannot be turned on
This key is not marked as 'stealing'
Hitboxes of the large green machinery make it hard to pick up the dwarf plush
The dwarf plush itself is not marked as 'stealing'
In this room the blueprint, the cable and the toolbox are not marked as 'stealing'/'owned' respectively
Looking through the vent doesn't render light behind it
Basement: Storage area
There's a massive gap going all the way around the doors in the door frame between main hall and the storage area
You can get stuck between Tool Cart and a wooden pallet in the far corner inside storage A4
You can get stuck in a corner behind a bed frame in storage A6
Issues with picking up 3 planks in storage A9 (hard to get "pick up" interaction to show up)
Apartment A1
When opening main entrance door, the light inside the apartment is not rendered until player steps in
Unpickable cleaning spray in the closet
In the bedroom, this alarmclock is not marked as 'stealing'
In the bedroom closet, this teddybear is not marked as 'stealing'
In the hallway between the bedrooms, being at its end and looking into the livingroom doesn't render some of the livingroom's lights
The bathroom door opens towards you, not away from you, regardless of the side
Apartment A2
At the electronics station, this Laundry Detergent is not marked as 'stealing'
At the same table this oil lamp cannot be turned on
The electronics station is not marked as 'owned'
These blueprints are not marked as 'stealing'
On the table in the middle all those bottles and cans are marked as 'stealing' despite the trash most of the time (and others in this room) is not marked as 'stealing'
These cardboard boxes block movement (player hits the lamp with their head)
In the kitchen, despite a carrot being visible in 3d world, the carrot is not present in the planter's UI
Bathroom door clips with a basked under the sink
Sauna is not working, you can turn it on but neither the water splashes, nor thermometer raises, nor effects are present
Washing room, Laundry Detergent is not marked as 'stealing'
Bedroom's closet, mirror has a wrong cubemap
Apartment A3
On this shelf there's a bunch of items that should be marked as 'stealing'
This sack behind the shelf is not marked as 'stealing'
This plywood is not marked as 'stealing'
Sitting on this bench (all spots) snaps camera hard to the right
In the kitchen, this recipe and this macaroni are not marked as 'stealing'
When crossing this doorframe, facing this way, some lights in the first bedroom are not being rendered
Matchboxes in the second bedroom on a table are not marked as 'stealing'
Recipe on top of this bed is not marked as 'stealing'
In the bathroom, when sitting on this toilet the camera snaps hard to the right
Firewood under the sink is not marked as 'stealing'
Sauna doors clip with the stool when opening
Sauna is not working
Bathroom next to the entrance door, Laundry Detergent is not marked as 'stealing'
Bathroom door clip with the sink and the beercrate
Apartment A4
Standing in the marked red area makes the light in the hallway to not render
This cage next to a ladder is not marked as 'owned'
The canned cucumbers on the table are not marked as 'stealing'
This recipe on the kitchen counter is not marked as 'stealing'
There's a random plastic bottle with clean water in the middle of the bathroom
The space between bathtub and the top rail is just slightly too small to fit underneath when standing
In the bedroom, sitting on this bench (all spots) snaps the camera hard to the right
Apartment A5
The two large shroom growing cabinets have all of the shrooms spoiled from the start
The animated fan has wrong rotation
This bucket of paint is not marked as 'stealing'
This coffemaker doesn't have power, coffeemakers in kitchens like that usually have power despite their visual model always looking unpluged
The injection machine has a little bit too large hitbox, making it harder to reach a toolbox on top of it
This pendrive on top of the Toolbox is not marked as 'stealing'
This beercrate of glass bottles is not interactable
In the women's bathroom you can get stuck in the corner between toilet and the sink
Apartment A6
A cup is stuck in the doorframe to the first room
You can sit on the chair occupied by Johannesen, making you get stuck
In the second room, these matches on a shelf cannot be picked up
In the same room, this clean water is not marked as 'stealing'
This blueprint next to the third room is not marked as 'stealing'
In the third room, this Clean water and the key are not marked as 'stealing'
Underneath the staircase, you got to jump to get on to the matress instead of smooth transition
The sauna is not working (same as previous saunas)
In the upstairs bathroom the door collide with the bathtub, it is also impossible to access the toilet there because of the doors
This disinfectant in the upstairs bathrooms is not marked as 'stealing'
Standing along this wall disables light rendering
The space between the tub and the top rail is slightly too small to fit player standing
Sitting on this toilet snaps camera hard to the right
Shelf collisions make it hard to pick up fertile soil
This blueprint on top of the shelf is not marked as 'stealing'
This plastic bucket is not marked as 'stealing'
Being on the stairs makes some of the lights not render
Apartment A7
Some interior lights are not rendered from stairwell
This plant in living room is rotated sideways
This plastic container cannot be picked up from this angle
Sauna is not working (same as before)
This recipe in the kitchen is not marked as 'stealing'
You can get stuck in this corner of the kitchen
While being in a corner of the first cage, these two lights don't render at the same time
Apartment A8
These 3 planks are not marked as 'stealing'
These shrooms should probably cause coughing in close proximity
Apartment A10
Unpickable cleaning spray
You can get stuck behind water sample machine
The top cabinet does not spawn any items
In bathroom, a Hand Soap is not marked as 'stealing'
In the lab, this recipe is not marked as 'stealing'
This disinfectant is not pickable
In the quest room, this Chem Lab is not marked as 'owned'
Apartment A9
This Cabinet does not spawn any items
The space between bathtub and the top rail is slightly too small to fit player standing
Player has to jump to get on top of the mattress, it should be smooth transition
Shrooms here are not harvestable
Apartment A11
Interior lights are not rendered inside the apartment and vice versa
Body in the first room has weird collisions (you can get around its collisions and inside the body)
Jumping and pushing onwards towards the hand pushes player back (a need for collision simplification?)
Similarly as above, collision with these pushes player back
Apartment A13
Toilet is not useable
First room (to the left), you can get stuck in a corner on the body
Apartment A14
Toilet cannot be used
Stairwell
Standing in this spot on a half-floor between floors 3 and 4 makes the light not render
Going onto 6th floor while looking at the stairwell renders lights disabled
Going onto 7th floor while looking at the stairwell renders lights disabled
Standing on the steps to the 7th floor renders the mid-floor lights disabled
Going throught the blocked doors renders some lights from the contained area disabled
Opening A13 doors renders additional lights (on the right) from not apparent source
Opened A13 doors cannot be closed manually as they are not selectable
Jonne Reis bed can be used, should be marked as 'owned' instead
I suggest just going chronologically from top to bottom, fixing things room-by-room
Basement: Utility areas
Basement: Storage area
Apartment A1
Apartment A2
Apartment A3
Apartment A4
Apartment A5
Apartment A6
Apartment A7
Apartment A8
Apartment A10
Apartment A9
Apartment A11
Apartment A13
Apartment A14
Stairwell