Open pinkamedic opened 5 months ago
I did some testing after seeing this and did some math. If the player were to go to every single glowing thing within 24 ingame hours which is possible it would cure their fungal disease completely even if they have less than a day to live. Note that I included the ones in Tenament A
that more or less proves just how strong glowing things are, why bother going for any of the other options when the best and safest can be accessed with just some batteries (not to mention glowing things respawn on the daily)
Some additional feedback from my and pinkamedic's discussion on discord. I'm too lazy to paraphrase
What if the more glowing things the player collects the less they heal if we don’t want to get resistance, the value would reset after 5-7 days
What if the more glowing things the player collects the less they heal if we don’t want to get resistance, the value would reset after 5-7 days
The issue here is that they would still heal you, which defeats purpose of other SMV treatments, if you collect a lot of things at once, even if every other will heal less, that's still gonna be a major SMV reduction, and if it would take only 5-7 days for the value to reset, player could still effectively be immune to SMV (not die of it) by only collecting red things those every 5-7 days regardless, so the original issue persists.
Fair enough what if we went with the resistance but each one gives less resistance for less time
there are so many ways to cure fungal disease with the glowing things being the easiest way to do so, so they should give a temporay resistance to it for awhile rather then outright curing it, so it should be changed where you grab a red orb and gain a high resistance to all types of contraction to SMV. but if you have a very high SMV to the point your about to die only then would it reduce it