Open Nextej opened 4 months ago
if you force player to manage too much it will be grindy pain,.. this why farming sims have auto-feeders to prevent overfeed or underfeed. ok, lets say game has option to overfeed, but then you should be able to add auto-feeders. because player has other stuff to do :) feeling of improvement when you get better and more expensive tools to get rid of grinding.
Nice, Manure as extra fertilization for plants :) it could be cleaning cage action, and you get Manure. if you dont clean it, animals wont breed.
if you force player to manage too much it will be grindy pain,.. this why farming sims have auto-feeders to prevent overfeed or underfeed. ok, lets say game has option to overfeed, but then you should be able to add auto-feeders. because player has other stuff to do :)
I'm suggesting feeding mechanic only because right now rats and fish breeding requires no attention or action at all, having a way to kill-off excess of animals would be good, especially for rats that breed like crazy; while overfeed only because to prevent player filling up the food meter in a cage to maximum and then forgetting about the animal farm for a week.
And it's not like placing a food item once in two days into a cage is such engaging and time-consuming task to call it a grind, it's not Stardew Valley where you got to water each crop field separately every day.
Agree, but why do you need so many rats ? :D makin rat-hats? O_0 i have bread few and stopped, cause for me walking outside every day was more fun that siting on tables :) so every person will plays differently :) If we asking more deeper breeding, COOL. Lets have it complexly done if someone is into husbandry :)