Currently trying to cook anything rarely gives you any output other than ash, which leads to massive waste of food, in this exampled run only 6% of all the food I've gather was cooked properly, rest turned to ashes, however it seems that on all of them, a fail chance was only 17% (unless that's not what it means).
The word "chance" (if that's it) is also misspelled as "change"
Anyway, it makes cooking pretty much useless at this point. It would be nice if besides getting just ash, player was just getting lower quality of food, like a burned steak, that's on its own should be at last better to not give player poisoning (if such even is in this game, I dunno really what are the consequence of eating untreated or rotten food). At early stages player should get any-to-zero benefits from trying to cook food, but currently it is pretty much a waste every time, making it not worth the effort in the first place, while it should be worth anything.
Currently trying to cook anything rarely gives you any output other than ash, which leads to massive waste of food, in this exampled run only 6% of all the food I've gather was cooked properly, rest turned to ashes, however it seems that on all of them, a fail chance was only 17% (unless that's not what it means).
The word "chance" (if that's it) is also misspelled as "change"
Anyway, it makes cooking pretty much useless at this point. It would be nice if besides getting just ash, player was just getting lower quality of food, like a burned steak, that's on its own should be at last better to not give player poisoning (if such even is in this game, I dunno really what are the consequence of eating untreated or rotten food). At early stages player should get any-to-zero benefits from trying to cook food, but currently it is pretty much a waste every time, making it not worth the effort in the first place, while it should be worth anything.