Open Nextej opened 10 months ago
Since I see the release deadline is tight, at least add that one additional step of "Rent apartments to 5 tenants" to the "Getting Started" task, before Malone gives "Getting a Passport" task.
You could also have a concurent objective to the "Start 5 renovations" being "Get the first tenant" alongside (unless player rented the apartment already before going back to Malone telling them about first renovation), so players have an introduction to the next objective, which would now be reduced to just "Rent apartments to 4 tenants". Also so it's not too derivative in numbers as the previous "Start 5 renovations". Also keep the issue #879 in mind then.
As it turns out, the game has "Find someone to rent apartment to" objective for "Getting Started" that appears after "Start 5 renovations" if the player hadn't had rented any apartment before, so would be nice if that objective was moved after "Start first renovation" objctive and was concurently available as the "Start 5 renovations" objective (similarly to the "Survive in Obenseuer" quest). And after finishing both "Start 5 renovations" and "Find someone to rent apartment to" (if the played hadn't rented before), have the "Rent apartments to 4 tenants" objective (virtually the same condition as the previous objective, just the number is now 4), which unlocks getting the passport questline.
Also, Malone sending optionally player to Speakeasy could be moved after getting the first tenant (which now would be the after starting the first renovation). This way player would be held just a little longer off before overwhelming them with 1 new location, 3 new tasks and another new location (deekula B), while allowing them to get more familiar with how renovation and renting works, which I think is important to get player hooked on the concept before you start throwing in more quests or story related quests.
So the final proposed quest progression of getting started for now to just so the flow of the current version felt more on pace:
Red asterisk - "Start 5 more renovations" if player started any more renovations before returning to Malone than just the first one, add the additional ones already to the counter #879 Green Aastrisk - "Find someone to rent the apartment to" if player had rented the first one already before returning to Malone, skip this objective and add the next one already about visiting Speakeasy.
The whole thing would now show basics (farming, renovations and renting) -> having a time to start first renovations and get familiar with the place -> give some more quests at the pub to the player to open the world more -> prepare the tenement for more residents, player should have 1/3 of the tenement in livable makeshift conditions, perhaps some shabby ones, staircase or basement upgrade -> give some more quests, now story related
This one is crucially important, also, Oskutin was talking about making Malone send you for an additional objective to do something with getting furniture/tools, so it would be good to leave an option of opportunity of expanding this quest after completing 5 more renovations.
Maybe the basement should also be examined first before it can be renovated, but it would be locked first. You could ask Malone for the keys and he would say that he would talk about it later when enough renovations have been done. He would give the keys when the five renovations have been done. And there would be something about the basement that Malone wouldn't want to show.
Also, from my recent playthrought, it feels like the player should have electricity already in the apartment before they reach bazaar, but it would be too much fitting that into "Getting Started", so I thought that it would be good if Rob-In Repair required to have electricity in the tenement before player is allowed to renovate anything at them.
I'm also a bit torn on Tenement Dirty Water being locked behing Tenement Shit Electricity, simplies solution would be to just separate them so they can be started concurrently, but I'm not sure about it, alternative is to cut down awaiting time for each upgrade, especially electricity. There's also that old suggestion about being able to speed up specific renovation with upfront payment #905, could also solve the issue.
After more or less 20 hours of play time, I've done pretty much everything story-related (trying really hard no to push the story), so with no actual tasks left I had 10 finished renovations, awaiting 2 more, 3 moved in tenants with made space for 2 more and that's barely scratching the huge amount the renovations there are left... It feels like the Malone sends you too soon for the passport, kicking off all the story related content while there's so much renovations left.