Open loki79uk opened 1 year ago
👍 on that one - would be great if it worked :)
Do we have an update on this issue?
Do we have an update on this issue?
I was kind of hoping that GIANTS would fix this, but I guess that won't happen now. I'll put it higher up on my to do list!
Do we have an update on this issue?
Please try this and let me know if there are any issues: https://github.com/loki79uk/FS22_UniversalAutoload/releases/tag/v1.5.1.3
Do we have an update on this issue?
Please try this and let me know if there are any issues: https://github.com/loki79uk/FS22_UniversalAutoload/releases/tag/v1.5.1.3
Works like a charm
Works like a charm
Great! I should have done this months ago, but some things just drop off the radar.. Thanks for reminding me about it! :D
There is an issue with unloading from UAL to the new Object Storage shed included with patch 1.9.
UAL cannot unload to the trigger because it sees the area as blocked.
If you don't mind editing your game files, you can fix this by changing
collisionMask="3149824"
for theobjectStorage
trigger in the objectStorage.i3d tocollisionMask="19922944"
I have reported to GIANTS and hopefully the fix will be included in the next game patch, but otherwise I will have to implement a workaround in UAL.