loki79uk / FS22_UniversalAutoload

Mod for FS22. Please download latest release below.
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[Enhancement] Traffic count unloading zones as collision? #171

Open alzhur opened 1 year ago

alzhur commented 1 year ago

Playing on Silverrun map, I noticed what oncoming vehicles stop in their line when I drive with UAL-enabled trailer. Effect disappear if I disable UAL. My version is what loading|unloading zones make trailer's collision box a lot wider. It's bug or property? Screenshots (with devcontrols enabled and F5 pressed once - display of collision boxes I think): https://ibb.co/XjdmnHd https://ibb.co/7VqBTNV https://ibb.co/QXJqs4t

loki79uk commented 1 year ago

This one has always been a known 'feature'. I don't know if it is desired or not.

Sometimes you want to unload and it is good that there is no traffic blocking the unloading space. Other times you are driving normally and the traffic behaves as you describe. I can't move the collision triggers when driving, because they are needed to detect items to load. Perhaps I could look at the traffic system and see if it is possible to do something about it there, but I have a lot of more urgent features to add or bugs to deal with before that one!

alzhur commented 1 year ago

Ok, this is most likely a feature, or maybe very-low priority bug.

DrewCZ commented 1 year ago

hi, hope it helps: list of the colli bits with an interaction with AI: 5: "AI_BLOCKING: Blocks the AI", 18: "AI_DRIVABLE: AI can drive over this node", 25: "TRIGGER_TRAFFIC_VEHICLE_BLOCKING: A trigger that blocks the traffic vehicles",

sourced from GDN

loki79uk commented 11 months ago

I have finally made some progress on this. I made this a pre-release, but please try this version and see if you notice any weird behaviour with the traffic: https://github.com/loki79uk/FS22_UniversalAutoload/releases/tag/v1.5.0.1

DrewCZ commented 11 months ago

great! fixed! AI traffic pass through. And as bonus autoloading works also :-D thank you