loki79uk / FS22_UniversalAutoload

Mod for FS22. Please download latest release below.
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moving bales between two vehicles #210

Open DrewCZ opened 1 year ago

DrewCZ commented 1 year ago

Hi, the bales are moving between two vehicles.

  1. move direct forward with a full truck and filling trailer (collectBales = on on the trailer)
  2. when stops, the latest (back) pile of bales was stolen by the trailer, which had collectBales = on obrazek

repeated randomly, one or two last stacks of bales from the truck. on the truck is the HKL plate

loki79uk commented 1 year ago

Sorry for slow reply, I've been ill and then away on holiday. Does the same happen if you start with both trailers empty? I think there would have to be space in the front trailer to take bales from the rear?

DrewCZ commented 1 year ago

hi, don't apologize, we are not in the work ;-) I have to test it. I will be back to you. Because I'm leaving for a short holiday too, please be patient. Oh and also I have to change the HKL platform because there is no bale mode.

loki79uk commented 1 year ago

Have you had a chance to test this? I had a crazy few weeks with holiday and catching up on IRL work, then I had covid so even more missed work, but I have some time to look at UAL again now!

DrewCZ commented 1 year ago

hey guy, glad to hear you are fine after this "storm" :) similar to me, a new position in the job is coming. so, there are no other tests on my side at this moment. sorry.

jufcar commented 10 months ago

I had the same issue on my end too, the Problem lies in the nature of the mod. If the Triggerarea of one vehilce reaches the bales of the other vehicle, the bales will be transfered. The smaller the distance between truck and trailer is, the more those triggerareas will overlap, especially if you do turns during the baleloading.

I circumvented this a bit by activating the baleloading process on both truck and trailer and stayed on the move until either both are fully loaded or there are no more bales on the field. and come to a stop while the vehilce combination is straight. Now fully loaded vehicles will strap the bales down, not fully loaded vehicles i had to end the bale loading process manually.

As the ual mod straps the bales down only when the vehicle stands still, this will kepp the bales, where you want them to be.

loki79uk commented 9 months ago

I had the same issue on my end too, the Problem lies in the nature of the mod. If the Triggerarea of one vehilce reaches the bales of the other vehicle, the bales will be transfered. The smaller the distance between truck and trailer is, the more those triggerareas will overlap, especially if you do turns during the baleloading.

I circumvented this a bit by activating the baleloading process on both truck and trailer and stayed on the move until either both are fully loaded or there are no more bales on the field. and come to a stop while the vehilce combination is straight. Now fully loaded vehicles will strap the bales down, not fully loaded vehicles i had to end the bale loading process manually.

As the ual mod straps the bales down only when the vehicle stands still, this will kepp the bales, where you want them to be.

That sounds correct, probably because the truck here has a rear loading trigger. Loading pallets from one vehicle to another was an intentional feature, but I will see if I can do something with the bale collection mode, or maybe rear loading can be disabled when the hitch is activated.

loki79uk commented 7 months ago

I managed to disable the rear trigger when "anything" is attached to the vehicle, but not sure how to check if it is actually at the back. I guess we don't want this behaviour e.g. when there is something attached to the front, only the back.. Just an update that I am still looking into it!