Open adorhun opened 4 months ago
Which bale trailer were you using? I just tried a few times and can't reproduce this.
hi! sorry for the late reply! its actually the ingame brantner dd 24073/2 xxl with the bale trailer config. i thought it was a mod
That is my typical go to trailer for testing, and I still can't reproduce this. Can you send me a log file for a game where it is happening, or try to give me as much information as possible? Does it happen on all maps? or with different bales?
calmsden map
i drove over the storage input instead of unloading. straps say, the unload clicking sticks, i have to press shift I to make it stop. bale mode was gone after. field 16 with the starting crop
<containerConfiguration name="FS22_fliegl_TrailerPack/TDK160:roundbale125" sizeX="11.80" sizeY="12.70" sizeZ="11.85" containerType="BALE" isRoundbale="true" flipYZ="true"/>
i added this line to container config for the tdk i added manually. now the 24073 loads in two rows instead of one, and its not bugging out. i even took out some of the straw bales from storage and its not doing it for me now either.
It could definitely be related to using the storage input instead of unloading. But are you saying it is not happening anymore after configuring the custom bales? I'll try now and see if I can reproduce it with a sale point or storage trigger.
I'm having the same issue, after first delivery CTRL-SHIFT-R bale auto-load mode disappears and I'm only offered "LEFT SHIFT I Unload" even though in 3D world the trailer is empty, also getting "LEFT SHIFT R Start loading" near a bale.
I'm using giants Farmtech DPW 1800 trailer, loading 5,500 liter silage round bales, delivered full load of bales to animal dealer, after that bale auto-load mode disappeared.
Game log is clean, no errors, no warnings.
My gut feeling is that some LUA scripting variable is not reset that somehow the system thinks that trailer still has something on it, because it offers "Unload" option even though trailer is physically empty.
Are there any dev console debug scripting command I could use to reset or empty the trailer of anything its carrying?
Here is my mod list: Farming Simulator 22 Version: 1.14.0.0 b28949 Available mod: (Hash: f140420dbbe13b9edb91d95227af6541) (Version: 1.0.4.0) baleStacking Available mod: (Hash: 0855fc7ef09b8d4f9b915d2312930ae5) (Version: 1.0.3.0) arena Available mod: (Hash: 99b27bf5ae19ceebd8ace3e2f3ed4459) (Version: 7.4.1.2) courseplay Available mod: (Hash: 021c5a7ca5747c92efd0594515dcc4a2) (Version: 17.0.3) FS22noCollisionCamera Available mod: (Hash: 4da5139556e63a2f65e2912e7be57581) (Version: 1.0.0.0) FS22_4900_95 Available mod: (Hash: 18e6e76d74d88a444682e8c33053c1b5) (Version: 1.1.0.0) FS22_72x150ShedPack Available mod: (Hash: bc5a11764cc5bd82de83b902d4dc1e3d) (Version: 1.1.0.0) FS22_81x120ShopPack Available mod: (Hash: deefc72308dfb2bbb3c488cc250deca9) (Version: 1.1.0.0) FS22_90x200ShedPack Available mod: (Hash: 90327d4d193dcc64e7824eadf365cea3) (Version: 1.0.2.1) FS22_additionalFieldInfo Available mod: (Hash: 249b4e07bcbbdbbb3cded001d886ee94) (Version: 1.0.0.0) FS22_animalLimitIncreaser64 Available mod: (Hash: 416a4285d031d566c103c0f47435d9f3) (Version: 1.13.0.0) FS22_aPalletAutoLoader Available mod: (Hash: 89fac7337a9589ac4464e044ce240b3e) (Version: 2.0.1.6) FS22_AutoDrive Available mod: (Hash: 102eeab5cddd857372c873e0384b7d1f) (Version: 1.2.8.9) FS22_BetterContracts Available mod: (Hash: e8b5a8d38328722a0bb6f91a634f7c50) (Version: 1.0.0.0) FS22_BetterTimeScale Available mod: (Hash: ce1a5e2a4fbc2e4326b61e27a3695143) (Version: 1.0.0.1) FS22_bourgaultSeries3320 Available mod: (Hash: 6c23ff6998d3bf4f33d6f7c6630e6702) (Version: 1.0.0.1) FS22_bourgaultSeries3420 Available mod: (Hash: 38e91ba69d120fdecd7f0b00d4afd104) (Version: 1.0.0.0) FS22_brochardEV2200 Available mod: (Hash: d628e5d90ce0e02f5e2f49f98c680041) (Version: 1.0.0.0) FS22_Capello_Quasar_HS16 Available mod: (Hash: db367e567af48c8f7f30772bfbe598f9) (Version: 1.0.0.2) FS22_claasJaguar980 Available mod: (Hash: 2d6922ce1160003a8c3a6959e64a1279) (Version: 1.1.0.1) FS22_Configure_Maintenance Available mod: (Hash: 65b8be740704be6f3bb9ed1f65910a7b) (Version: 1.2.1.0) FS22_ContractHUD_TG Available mod: (Hash: cf41a8459f197283cc32f1f7168e6b71) (Version: 1.1.0.0) FS22_cowBarnLarge_MoreAnimals Available mod: (Hash: 3bed63243fd214c4ef06f125d7e5c023) (Version: 1.0.0.1) FS22_CowFoodMixer Available mod: (Hash: 4ea9df0a689f04e1f46fe16dbd593293) (Version: 1.0.0.0) FS22_cowShed Available mod: (Hash: 8a62b337377ab6de08a73ab3d0fc8ec5) (Version: 1.1.0.0) FS22_cropGrowthStageInfo Available mod: (Hash: 20b32cefc39460539630576db10c06f8) (Version: 2.5.0.5) FS22_CropRotation Available mod: (Hash: 69adb0b3ad35b3207087700e327d3331) (Version: 1.0.0.0) FS22_crosshairMod Available mod: (Hash: 560953a860f300037b91626695c93179) (Version: 1.1.0.0) FS22_cultivatorFieldCreator Available mod: (Hash: 4982d898e1e3c14f267bf912f1d6028d) (Version: 1.0.0.2) FS22_EarthFruitStorage Available mod: (Hash: 877b4fbad6144f73408e07b37c640b28) (Version: 1.0.0.0) FS22_Flexicoil_ST820_MultiFunction Available mod: (Hash: a53ecd42a5fba31139606c1161699d51) (Version: 1.0.0.0) FS22_FreeLandscapingTools Available mod: (Hash: 5c1f91c8e27b2b45158d5ebf78cee7b1) (Version: 1.5.0.0) FS22_Fruit_Greenhouse Available mod: (Hash: b5d8ecc1c6e157c833832500cfad307d) (Version: 1.0.0.0) FS22_grainMillExtended Available mod: (Hash: fd5794e30285a5176156eb15d42554f8) (Version: 1.0.0.0) FS22_GreatPlains_8336FCF Available mod: (Hash: 15adafce7038589ebfdd9d004d49b728) (Version: 2.1.6.0) FS22_guidanceSteering Available mod: (Hash: fe4052efa4a13d175b3178a46423db8a) (Version: 1.0.0.0) FS22_hogBarn Available mod: (Hash: 29663bee661405e87fa01f69deb845f2) (Version: 1.7.1.0) FS22_InfoDisplayExtension Available mod: (Hash: 024e2e84e367c54edd7556fb655c1e32) (Version: 1.2.2.0) FS22_JohnDeere2410 Available mod: (Hash: 25652066ba7539f82b662503c76f4c79) (Version: 1.0.0.0) FS22_JohnDeere_Disk_2660VT Available mod: (Hash: 8e26a24ecaa2d9242462c71db99f56fc) (Version: 1.0.0.0) FS22_JohnDeere_Ripper2100 Available mod: (Hash: 84396c77afb4bd9b4837d601792115aa) (Version: 1.0.0.1) FS22_Kinze1121 Available mod: (Hash: bd7f304552fc3a737570d91bd6b93121) (Version: 1.0.0.5) FS22_Kinze1321 Available mod: (Hash: 719d96fc7abcd1bb318911d20876d4b4) (Version: 1.0.0.1) FS22_Kubota_Equipment Available mod: (Hash: 789dfa9993e4204c3abaa2f4b807a014) (Version: 1.0.1.0) FS22_Landoll7431VT_33 Available mod: (Hash: 8d70cce2346f92bbd41d59ed9ed6d0bd) (Version: 1.0.0.0) FS22_LimitedPalletObjectFix Available mod: (Hash: 8a35353811cd07f82b1520685daf2dcc) (Version: 1.1.0.1) FS22_lsfmUniversalTankPack Available mod: (Hash: d6c483839f81b6d461139e557c03f559) (Version: 1.0.0.0) FS22_Midwest_Durus_60ft Available mod: (Hash: d2c1261aa7fc9c96a0dd53b47d9e90d0) (Version: 1.1.0.0) FS22_moreHoneyPalletPlaceOptions Available mod: (Hash: 9517fa32c4b3dba1b6e173931988f28e) (Version: 1.0.0.0) FS22_MoveHusbandryAnimals Available mod: (Hash: c6550c00dc5d34dfbdb0cfed5d0d8cf7) (Version: 1.0.0.0) FS22_NewMoon Available mod: (Hash: 950525dbf7d0d29f87773f67d1827cdc) (Version: 1.0.0.0) FS22_NoNeedToRoll Available mod: (Hash: 0bf065c9b4df6be0dba203691d5e2aae) (Version: 1.2.0.1) FS22_ObjectStorage Available mod: (Hash: d28c0bf1cca0e18be1589d54368582a3) (Version: 1.0.0.1) FS22_Pack_Neuero_Silo_Multifruit Available mod: (Hash: 7986a119fe50c5489aea0fbdd687ba15) (Version: 1.1.0.0) FS22_paintAndTerraformAnywhere Available mod: (Hash: bc843f9297e09655f58ac861603d70fe) (Version: 1.0.0.0) FS22_pentaDB50 Available mod: (Hash: a00db693e80802e8c94c2f7b1e7709cf) (Version: 1.0.0.1) FS22_PigFoodMixerMulti Available mod: (Hash: de479b1d18811ecce285de0b2732b62e) (Version: 1.0.0.0) FS22_PlaceableCBJsheds Available mod: (Hash: ac06aa815eab6b06958949e40de8cd9e) (Version: 1.0.0.0) FS22_placeAnywhere Available mod: (Hash: 38ce12130c6a06bffdcc610526271510) (Version: 1.0.1.0) FS22_PlayerSpeed Available mod: (Hash: 4fa66f5a37d760f9889f95be5bfd603d) (Version: 1.2.0.2) FS22_ProductionInspector Available mod: (Hash: 9bc5c478dc771ccd288592a3e48d0fea) (Version: 1.0.0.0) FS22_productionsLimitIncreaser120 Available mod: (Hash: 6c4ed813b20b2596be0df32d300c6ace) (Version: 1.2.7.0) FS22_realDirtColor Available mod: (Hash: fac7731901e2f4168149cd25d0aa2729) (Version: 1.0.0.0) FS22_realDirtColorTracks Available mod: (Hash: 2dd8158aafdfde86fe2d552c2d46f2df) (Version: 1.0.0.0) FS22_realDirtFix Available mod: (Hash: 899517eb9d2f8c7a473373eff3b969c8) (Version: 1.0.4.0) FS22_realDirtParticles Available mod: (Hash: 53a5da9824176850bddd2847ec56e97e) (Version: 1.0.0.0) FS22_real_clock Available mod: (Hash: 0c70d3c8bf411948ef067414a92430ba) (Version: 1.0.0.0) FS22_SeedingOptions Available mod: (Hash: 1eff6099f51e5f9d0abd98009df56636) (Version: 1.0.0.1) FS22_SeedProductionPlus Available mod: (Hash: 2be24ccbc8390491d1394eddaf5f3ac5) (Version: 1.0.0.3) FS22_sellEverything Available mod: (Hash: ebcd34f4715122522219f865f08057c8) (Version: 1.2.1.4) FS22_SellPriceTrigger Available mod: (Hash: bf4c7d17b75084bab71fa180e6b2bd7e) (Version: 1.0.0.0) FS22_siloking_trailedLineSystem1000 Available mod: (Hash: 633f49769c5dc0ae3506d10fc2b45ad9) (Version: 1.0.2.5) FS22_SimpleInspector Available mod: (Hash: d57768d5afda82cbf7db2f20465d4d23) (Version: 1.0.0.0) FS22_SpawnPalletsStacked Available mod: (Hash: 29e9c39c1d7aef1c968d6055d99357bc) (Version: 1.0.0.0) FS22_SteelObjectStorageSheds Available mod: (Hash: 81a8260c4f4558ebb442784a4640c39e) (Version: 1.5.0.0) FS22_storeDeliveries Available mod: (Hash: ab8bf4425c4f0e69ba322a86cd956d52) (Version: 1.0.0.0) FS22_Sunflower6631_VT Available mod: (Hash: b87693f34fe19ab770aab214e01c8c37) (Version: 1.0.0.0) FS22_Temps_Rapide_x_5K Available mod: (Hash: d85aaf9b9176069dd7c83effdb11f1c1) (Version: 1.0.0.0) FS22_TH_CameraSettings Available mod: (Hash: 3cad13468ae9001e816d0ec7718f515e) (Version: 1.0.1.1) FS22_TH_PlaceableColors Available mod: (Hash: b84ebbc1558d63ec05a8eefa4c7278ef) (Version: 1.0.0.0) FS22_TigerMate255 Available mod: (Hash: 60bc0bf1ffe1d935624d50426eda895b) (Version: 1.0.0.6) FS22_TSStockCheck Available mod: (Hash: 8fbef48b5b546e7e82a57d7f1c7d8953) (Version: 1.5.1.0) FS22_UniversalAutoload Available mod: (Hash: d03e6f3a87e26444955075ba3fcb9730) (Version: 0.2.0.5) FS22_VehicleExplorer Available mod: (Hash: 840ec5dc53ee180b563dafda01dfb799) (Version: 1.0) FS22_Water_Delivery Available mod: (Hash: ac7c44f2bf7fed84c970f8f05e8c854e) (Version: 1.0.0.2) FS22_zzz_BuyMoreAnimals Available mod: (Hash: a14a66a98e99d6c23716b356a27ad729) (Version: 1.1) Iconik_RefillStations_FS22 Available mod: (Version: 0.1.3.0) PMC_Project_Orange_20240609 Warning: Only zip mods are supported in multiplayer. You need to zip the mod PMC_Project_Orange_20240609 to use it in multiplayer. Available mod: (Hash: cd43738248ded43e4bffd3b5643416fa) (Version: 1.1.0.0) PMC_SeedProductionPlusPlus
Hmm I'm now scanning my own mod list, hmm whats this "FS22_aPalletAutoLoader" could it somehow conflict with Universal Autoload?
If you need any further info, let me know and I'll try to provide, would love to get this bale auto-load working (again) :)
My gut feeling is that some LUA scripting variable is not reset that somehow the system thinks that trailer still has something on it, because it offers "Unload" option even though trailer is physically empty.
That is certainly the most likely. I tried to reproduce this, but can't. If you can make a simple save to reproduce this with minimal other mods and send it to me it will make debugging much easier!
Are there any dev console debug scripting command I could use to reset or empty the trailer of anything its carrying?
There is a reset, try ualClearLoadedObjects
Hmm I'm now scanning my own mod list, hmm whats this "FS22_aPalletAutoLoader" could it somehow conflict with Universal Autoload?
I've not had any conflicts with that in the past, but there is always a first time for everything!
Sending me a broken savegame is the fastest way, or if you can give me the steps to reproduce, I will try!
Thanks for the tip on the dev console command, will try that next time I run Farmtech DPW 1800. My mod-set is quite heavy, I could check which ones I can cut off to reduce the clutter, but in the mean time how about savegame vehicles.xml file entry for Farmtech DPW 1800, universalAutoload:
<universalAutoload tipside="left" loadside="both" materialIndex="1" containerIndex="1" loadingFilter="true" baleCollectionMode="false" useHorizontalLoading="true" loadWidth="1.200000" loadHeight="2.477500" loadLength="3.900000" actualWidth="2.400000" actualLength="2.340000" layerCount="1.000000" layerHeight="0.877500" nextLayerHeight="2.477500" loadAreaIndex="1"/>
Is everything OK on that config file?
I think actually it must be that I have not tried on a map where the animal dealer sell point will actually take the bales off the trailer. Most that I use you have to unload onto the sell point. Which map/sell point are you using?
Terrain is my own, very basic without anything fancy, animal dealer is straight up mapUS placeables.xml copy-pasted trigger on the ground.
I drove to the animal dealer trigger, nothing happened as expected, then I hit "LEFT SHIFT I" to unload bale load on the left side, that worked as expected, bales appeared on the left side and got sold. I went back to the grass field to collect more bales and that point noticed that hey, whussup with CTRL-SHIFT-R not working anymore and not getting the F1 menu display/hint even.
Field was a grass mission aka silage baling contract. I used giants mower, tractor and pottinger impress-something 185vc pro baler/wrapper to create 5,500 liter silage bales.
Overall very basic stuff nothing fancy.
I wonder if it is because of being a contract? Is CTRL-SHIFT-R available if you just unload in the field rather than onto the sell point?
CTRL-SHIFT-R bale auto-load disappeared after my first bale load, just like original issue creator wrote. I have since done several more silage baling contracts, probably at least 3-5 or so, bale auto-load will never appear in any conditions, I've tried to unhook the trailer, walk up to it etc, nothing works, bale auto-load is just not there.
I also unloaded bales into the field few times and tried bale auto-load but it doesn't appear. I also went to keyboard shortcuts to "remap" it to CTRL-ALT-R for bale auto-load, didn't help.
I've just noticed from your log that you are on v1.5.1.0 - could you please try with the latest (v1.5.2.2): https://github.com/loki79uk/FS22_UniversalAutoload/releases
Oh I'm on older version, yikes sorry about that, I'll upgrade on the next fs22 reboot.
Hey I discovered something, check out my log: 2024-10-04 18:22 Console command: ualClearLoadedObjects 2024-10-04 18:22 REMOVED: 1 bales
and guess what? Now F1 menu has "LEFT SHIFT CTRL R AUto-Bale Mode: Disabled"! Whohoo! :D
Hey I discovered something, check out my log: 2024-10-04 18:22 Console command: ualClearLoadedObjects 2024-10-04 18:22 REMOVED: 1 bales
This proves that there is one bale not registered as unloaded - but that definitley shouldn't happen. I can't reproduce it myself, I can happily unload and re-load using bale collection mode as many times as I want to.
Edit: I also just tried v1.5.1.0 and can't reproduce with that either, so suspecting something to do with the bales. Can you please show me a screenshot of them loaded with the CTRL-SHIFT-F12 debugging display active?
Available mod: (Hash: c174e7ab40fa12616adcadef82cb856e) (Version: 1.5.2.2) FS22_UniversalAutoload
Been doing testing with v1.5.2.2 it works the same as before, auto-bale mode disappears.
However I think I found some new info, educated guesses at least heh. Okay so giants farmtech DPW 1800 trailer in auto-bale mode holds 18 bales, 10 in the flatbed directly, then 8 stacked on the top. Now... if you have 18 bales loaded and you approach the 19th bale in auto-bale mode enabled... what happens is that straps appear to the trailer, auto-bale mode disappears from F1 menu and you kind of assume that OK trailer full off to unload I go... well after this auto-bale mode will not return when you SHIFT-I unload.
My speculation is that Universal Autoload scripts try to pick up that 19th bale but it doesn't fit into the trailer (at least on farmtech dpw 1800) and causes bug/issue/something to happen and generates that "GHOST bale" into the variables, its not shown in the trailer 3D model as bale but it clearly is in some variable as ualClearLoadedObjects dev console command removes it.
Hope this helps with debugging and please understand that I'm just taking wild guesses here, heh :)
Which exact bales are you loading? Just standard round silage bales from the shop?
These are 150cm round silage bales, 5,500 liters of silage, done with giants pottinger impress 185vc pro baler/wrapper just normally baling grass (baling contract).
I am now playing more as I type (heh yep) and keep doing fine with stopping collecting at 18th bale on farmtech DPW 1800, hitting CTRL-SHIFT-R to disable auto-bale mode and going to the animal dealer for a delivery, done one field and then took another contract and done several trips there, works just fine when not collecting that 19th bale.
These are 150cm round silage bales, 5,500 liters of silage, done with giants pottinger impress 185vc pro baler/wrapper just normally baling grass (baling contract).
Those are the same I've tried (as well as 180 round bales and different square bales). I have discovered there is a stacking bug in bale collection mode for round bales in layer first orientation (they stack too close together compared to normal). BUT even with this I still can't reproduce the issue. Can you take a screenshot, just in case somehow I'm doing something completely different to you.
Just finished testing without any extra mods (only used better contracts and universal autoload) in elmcreek so I could send you an example savegame to reproduce the issue, well now the bug doesn't show up, I can pickup 18 * 150cm silage bales, trailer straps come up, when driving to 19th bale the auto-bale disappears but once SHIFT-I unloaded the auto-bale mode comes back as expected.
Tested one more time with my full mod-set but instead of my own terrain I did it on elmcreek, well still no bug appears, auto-bale mode works as expected.
Hmm could it be my terrain then, hmm I don't know how the auto loading LUA script code works but I never realized it could have something to do with terrain configuration.
Dunno man, now that I know how to avoid the bug by not collecting more bales than trailer can hold its not really a big issue for me.
However if you want to try my mod-set with my terrain (the long mod list) and my current savegame, I could even prepare it in such state that all you need to do is to load it up, switch into specific tractor (UAL trailer one of course), drive forward and see the bug in action?
But as said, I can work around the problem so its not an big issue for me.
I wouldn't expect it to have anything to do with terrain either, although I'm not even sure what you mean by terrain! Did you just re-landscape the map? As a workaround, I could bind the ualClearLoadedObjects
functionality to an unused key, so that it would be easier to bind to some key combination as an emergency clear all function.
Edit: actually - maybe it could.. There are some calculations relative to the "ground" level, so if there is some discrepancy there it COULD be responsible, but it would need some investigation. If you can remove as many required mods as possible, and send me a savegame to reproduce the issue, I'll look into it!
However if you want to try my mod-set with my terrain (the long mod list) and my current savegame, I could even prepare it in such state that all you need to do is to load it up, switch into specific tractor (UAL trailer one of course), drive forward and see the bug in action?
If you can do this, I will certainly try my best to fix it! :D
I wouldn't expect it to have anything to do with terrain either, although I'm not even sure what you mean by terrain! Did you just re-landscape the map?
What I mean by terrain is Farming Simulator 19 PMC Terrains, for previous game engine and now Farming Simulator 22 PMC Terrains, along with FS19 Terrain Editing Tutorials written by me.
Its a brand new terrain no existing heightmap or landscaping used, its as basic as basic can be, also the heightmap is perfectly flat I recall 15m elevation.
I'll try to arrange savegame spot on this new terrain where farmtech DPW 1800 has 18 bales on it and the next bale to pickup causes the bug, I'll save game then, then try to reduce as many mods as possible, I am definitely not using all of the mods, there are bunch of cosmetic stuff too like realdircolor, timescale etc which can be removed. Cant say when I'd have this savegame + mod-set ready to go, but I'll keep it in mind while farming.
So I was preparing a savegame and mod-set copy for you, however doing the last minute double check that the "GHOST bale" bug is reproduceable... It, Is, Not. I even restored my normal full mod-set and the bug is not there either!
:)
HEHE! Man this is ridiculous :)
One minute the issue is there, the next its not, poof gone! Heh.
Dunno what to say, it works now but who knows how long that will last, I've collected few hundred bales now by not trying to take the 19th bale and always disabling auto-bale mode before heading to the delivery point. After today's attempt to create those repro savegames dunno what could I do differently to make repro happening. So guess in the end, I cant repro it so "it didn't happen" :)
Intermittent bugs are the worst! If you do reproduce it again, try to remember to save it.
i picked a round of round bales with the shift ctrl r mode, but its not working after unloading the first load.