loldevs / leaguespec

community crafted knowledge base around Riot Games observer system
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Figure out the meaning of the unknown bytes in keyframe headers #16

Open Zero3 opened 10 years ago

Zero3 commented 10 years ago

According to the wiki, keyframe headers look as follows:

03 XX XX XX // Timestamp, in seconds, as float
XX 02 00 00 00 61 00 00 00 00 00 00

We should try to figure out what the remaining bytes (that is, everything but the timestamp) mean. The initial 03 is probably either a magic number, a version number or a packet type identifier.

jaagupkymmel commented 10 years ago

Maybe one of these refers to map ID or something? I can only test against featured games right now, which are all played on the same map. If someone could populate parser-spec repo, that would be great!

akuseru commented 10 years ago

They don't (refer to map ID)