Closed NitroXenon closed 9 years ago
You need an RTMP call to gameService.retrieveInProgressSpectatorGameInfo(String summoner). That's how it works on most regions anyway. Garena might be doing their own thing as usual.
lol but how can I do it in C#??
Either look for an RTMP library written in C# or write your own. Existing libs:
If you decide to roll your own, here's some docs to get you started:
Is it need to login using the LoL account first?
Yes. You need to get through the login queue to get an auth token, and use that token to log into the rtmp servers
Oh I see. Thanks~
But there is another problem. I can't login to TW server using RTMP so I can't get any data.
Can I use a UdpClient to track the RTMP messages send form the server and the client? Is it work?
You have to connect with partner credentials, an illogical thing that garena requires for you to login.
I'm going to make a replay tool for Korean and Taiwan client. How can I get the game id and the ecryption key of the current game?