Open themasch opened 10 years ago
Although this is probably correct and applies to turrets aswell, I think we should leave it as separated from name string, just in case.
I added a comment so we don't forget it ;-) would like to let this issue open until we know things for sure though
On the actual client names are std::string under full optimization so I'm not sure how they have them setup here.
Apparently there "may" be a flag to change the name length, depending on charset. Not sure though.
I'm pretty sure that the length of the "Sommoner name" field is more then 16 bytes. I inspected some south-korean games and found names like this:
Since these are 8 (resp. 7) characters in length, it should be possible to see at least twice as much bytes. For that reason I really think the summoners name field contains at least 48 bytes. There is unknown room after the field that allows it to take 128byte in total.