Closed jaagupkymmel closed 10 years ago
I'll check into this - I'm fairly sure it's changed a bit. Looks like it's based on a "chatKey" now.
it looks like this "chatKey": "AXFdWPHVlr" :)
In the RTMP API, there is a key called "roomPassword" or "roomKey" if I remember, with value like your "AXFdWPHVlr".
anything new on this?
he edited the wiki entry just yesterday:
"For example, with the chatKey h0HrnkNvAm and invitationId INVID2137627, the room would be ag~96f56bc2e656062772f07b676e6e890c9bf5ed20@sec.pvp.net"
I'm really looking forward for more research onto this. Does somebody know how to reverse parts of the lolclient? I feel like I want to help :)
Nice, we have some progress at least ^^ https://tuts4you.com/download.php?view.2876 Try this thing. It might be usefull for you.
Using a SHA1 decrypter and inputting in: "96f56bc2e656062772f07b676e6e890c9bf5ed20" Gives this: invid2137627
Looked into it, INVID2137627 is changed to invid2137627 and hashed with the SHA1 This outputs "96f56bc2e656062772f07b676e6e890c9bf5ed20" and the prefix "ag~" and the sufix "@sec.pvp.net" is attached. The chatKey is the password to join the room.
As some of you might know, Riot moved invitation process from XMPP to RTMP with the new patch. I recieved an email asking whether or not the party/game lobby chatroom name generation got changed aswell with that patch?