Open giratikanon opened 10 years ago
From the IntWars project:
#define MAP_WIDTH (13982 / 2)
#define MAP_HEIGHT (14446 / 2)
float x = ((request->x) - MAP_WIDTH)/2;
float y = ((request->y) - MAP_HEIGHT)/2;
So basically you are correct. However these values are not exactly the same as on the riot api, and i have no idea where they come from.
When I run
bin/libOL_test
on sample chunks, I seeMovementGroups
, but the X and Y values go from roughly -3500 to 3500. Example:This is a range of 7000 in each direction, or half of the X/Y range of about 15000 as defined in the Riot Games API game constants.
I understand that the chunk positions have a 0,0 in the map center, but I don't understand how to translate them to match the Riot Games API positions. Should I basically just multiply by 2 and add 7,000 (or so)?