Open wincowski opened 9 months ago
Would you like to build this project yourself? The affected mixin you mentioned is action.LivingEntityMixin
in extrasounds.mixins.json#12
. Remove this line and build it. Also, you can refer to the build instructions on the wiki. Please checkout refs/tags/stable/1.20.1-build.1
instead of refs/heads/dev
.
Otherwise, turn off Action sound.
Another option: use a resource pack to replace the poof sound with a muted sound source.
tested on 1.20.1: ExtraSounds-muteEntityDeath.zip
I thought I could just rewrite sounds.json
and set volume to 0, but Minecraft gives me a warning: IllegalArgumentException: Invalid volume
, and it won’t be muted. If I described the value as close to zero as possible, e.g. 0.00001, it’ll be pseudo-muted, but it’s not completely silent.
So, if you’re going to use a resource pack, you might as well replace it with a muted sound source.
Would you like to build this project yourself? The affected mixin you mentioned is
action.LivingEntityMixin
inextrasounds.mixins.json#12
. Remove this line and build it. Also, you can refer to the build instructions on the wiki. Please checkoutrefs/tags/stable/1.20.1-build.1
instead ofrefs/heads/dev
.Otherwise, turn off Action sound.
I applied this one, removed the sound line from JSON, and added it to the config file but still, this sound is in the game. I don't want to offend you but this sound is so annoying for me
I applied this one, removed the sound line from JSON, and added it to the config file but still, this sound is in the game.
There are two JSON files, sorry for the lack of clarity. Modifying sounds.json
in assets directory does not make any sense for revisions prior to 6e40e3e5b7b628a3cd4dfc203cca42bf75e125b1.
If you wish to modify this repo and create a Jar, please edit extrasounds.mixins.json
as above, or comment out action.LivingEntityMixin#36
.
If you wish to use Minecraft’s resource pack feature, replace the poof sound in assets/extrasounds/sounds/entity/poof.ogg
with a silent sound source as shown in the attached zip file. This can be applied to ogg files placed in Jar as well as to packs placed in the resourcepacks directory in your game.
I applied this one, removed the sound line from JSON, and added it to the config file but still, this sound is in the game.
There are two JSON files, sorry for the lack of clarity. Modifying
sounds.json
in assets directory does not make any sense for revisions prior to 6e40e3e.If you wish to modify this repo and create a Jar, please edit
extrasounds.mixins.json
as above, or comment outaction.LivingEntityMixin#36
.If you wish to use Minecraft’s resource pack feature, replace the poof sound in
assets/extrasounds/sounds/entity/poof.ogg
with a silent sound source as shown in the attached zip file. This can be applied to ogg files placed in Jar as well as to packs placed in the resourcepacks directory in your game.
Thanks for your answers and help but I don't understand this stuff very much I mean it's so confusing for me. If it is easy for you can you share a file and I can try it maybe?
Thanks for your answers and help but I don't understand this stuff very much I mean it's so confusing for me. If it is easy for you can you share a file and I can try it maybe?
Sure, but this would be a special opportunity to provide a customized Jar. It’ll tire me out in the future as it needs continual updating to adapt to your suggestion. I’d like to avoid individual correspondence as much as possible.
extrasounds-2.3.1+1.20.1~6bff3e0.jar.zip
Please consider applying this resourcepack to newer versions.
Describe your suggestion
Minecraft Java Fabric 1.20.1 Extra Sounds 2.3.1 (lonefelidae16-build.1)
The problem I have is sound-like lighting after I kill a mob, it doesn't matter which mob I killed like a cow or skeleton. I can control this sound from extra sound settings > actions > off. But these settings control items, block interactions, and entity events. Do you know how I can disable only this lighting sound?
Additional context
latest.log