Open Darkasinksu opened 9 months ago
hard to really see if you dont have a save to show this behavior but pods can still very much become alerted including the general pod which can result in them hunting you and potentially engaging earlier than you may want.
It's difficult to know without any uncertainty, but entire unactivated pods sprinting through the fog directly toward XCOM (as in the turn-ending dash action, not moving then moving again) is behaviour I've not seen in any campaign over 2000+ hours of LWOTC. I hadn't had any unconcealed XCOM unit within ~30 tiles of the general's pod before they initiated the behaviour as well.
My mod list also doesn't include any AI or enemy altering mods. so I'm hoping that at least warrants a look.
According to the patch notes, ADVENT may converge on XCOM when there are fewer than 8 enemies remaining or the general is dead (Ostensibly to prevent hide and seek with drones at the end of the mission). Neither condition was met, but the general's pod began to converge on my squad (observed by a scout as yellow alert general pod sprinting in a straight line for 3 consecutive turns toward XCOM). Roughly 20 out of 41 enemies remained. Other pods may have converged as well, activating shortly after the general.
It might be worth checking if unexpected events may be contributing to that AI change. Some possibilities I could think of: -Convergence unexpectedly included in random patrol behaviours -Save/Load setting enemy count to unintended values (I had the white-screen bug on that HQ) -Unintended enemies sharing the "flag" to signal general death -Defeating at least one of each enemy type on HQ counts as defeating all enemies
Unfortunately I didn't think to keep a save showing the behaviour, but I'm happy to give a bit more info if it helps.
I would personally prefer reverting the AI behaviour if no cause is found; ADVENT possessing an AI behaviour to "know" where XCOM is is risky, even if hunting down drones at the end of an HQ is annoying.