Open copyrite opened 9 months ago
I'm down to give it proper crit damage if possible.
Is it set at +0 Crit so that other crit damage modifying effects can increase it ... like Amplify ?
I think it's just an artifact of the implementation.
Base game 'X2Effect_ArcWaveMultiDamage' uses a WeaponDamageValue, but only ever sets the Damage part of the struct. LW's version does the same, so net effect is Crit is 0. Easy to change, the question is whether we should.
Arc Wave has +0 crit damage, i.e. crits with Arc Wave deal the same amount of damage as normal hits. It's debatable what the correct behaviour should be: