long-war-2 / lwotc

Port of Long War 2 to XCOM 2's War of the Chosen expansion
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Deadeye is sometimes considered a standard shot where it shouldn't #1696

Open wdanny69 opened 8 months ago

wdanny69 commented 8 months ago

issue: it seems that deadeye is sometimes considered a standard shot and will trigger abilities like reposition

expected behavior: being a special shot, it should behave as one and not trigger abilities that looks for standard shots.

reproduction: simply use the deadeye ability on a flanked target should grant a movement action

Tedster59 commented 3 months ago

looks like Deadeye was in an explicit config list of allowed abilities. Not sure where this is from, but can easily be changed. image