long-war-2 / lwotc

Port of Long War 2 to XCOM 2's War of the Chosen expansion
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Xwynns' balance ideas #237

Closed pledbrook closed 2 years ago

pledbrook commented 5 years ago

Apparently xwynns had a bunch of ideas for LWOTC from back when Pavonis Interactive were discussing porting LW2 to WOTC. Here's what we got from him in Discord:

General points:

Aurelicornus commented 5 years ago

Have concealment last a fixed number of turns based on level of infiltration

I feel bad about this. In feel in Vanilla the gameplay is too quick that you have little time to plan a good attack with concealment, and usually is rewarding killing the aliens immediately in my case; the same tactics I employed in Xcom 2012 where the concealment weren't there remains more effective. In LW 2 I had more use of it to plan the first attack, and delay the appropriate moment, thanks also because you aren't forced to drop it in every missions.

Remove free-action abilities except for those provided by perks (no headshot, no auto reload, grapple costs an action)

I dislike this one. The free actions balances the matter you have an overwhelming quantity of enemies against you, and free you that couple of actions for keep them at bay. Both in Vanilla and LW I felt they fit in the flow of the gameplay.

Make some consumables single use (as in one charge?)

Ain't sure much about this one. In Vanilla would have sense, you have need to upgrade your squad just one time, but in LW you need to upgrade each unit one by one. I felt my supplies burn very quickly in LW all time, if some basic stuff would be consumable too, would more "heavy" than enjoyable. Is true that Xcom for DOS you needed to buy everything, even bullets and grenades, but you got a game economy that allows the player to support all those expanses, that in actual LW2 model doesn't happen. Supplies available to the player should be doubled in this case.

Also, SitReps for general difficulty scaling in place of or in addition to Dark Events

Would be interesting if SitRep would be random modificators that are applied to a single region for some time (1 month or more). Each region can have different SitRep active and all mission done in those regions during that time will have the same SitRep. That I think would be an interesting way to specialize some soldiers for some kind of events, or make special "strike teams" against particular conditions.

I probably would have removed Phantom entirely

Bad. Phantom is intended to allow you to have at least a scout in squad for checking if there are enemies around, and let you plan a bit instead to guess if you will bump into a pod or not. Same for snapshot snipers, is an help to let them place in position.

Use hordes of Lost as time pressure on the player, similar to reinforcements.

In many ways, is already that in Vanilla, just the gameplay is quick and kill them is (by purpose) very simple. The most fun I had with the Lost is use them as weapon against Advent with the lure. The interesting thing with them is being able to manage their presence in a way they can be used against the aliens, despite they are hostile against the player. I would find interesting instead if there are more way to "manipulate" them, not just with the lure, instead to have just more of them to take down.

If you want combat variety, make sure the player can't bring the same classes (and perks) to every mission, and make the power of soldiers based mostly on perks and not items/gears, ie: lots of wounds and long recovery

The problem I find in LW 2 is that is less "flexible" as design than LW1. In LW 1 you got more equipment with different effects at disposal for equipping the soldiers: light and heavy armor, the standard and battle rifle, Sniper rifle and Strike one, etc. You were able to have three secondary weapons too, depending from your strategies. LW2 here "standarized" some things, where all classes have unique equipment, but are all the same. That's "flattered" a bit the classes, despite they have perks that specialize them much better than what were possible done in Xcom 2012. I feel some parts of LW 2 should be redesigned as concept for remedy this thing, not just "adding" some stuff or just tinkering some stats; but at this point, would not much the same LW 2 that people waits.