Open pledbrook opened 5 years ago
Retaliations are handled by buckets that are filled as rebels are detected each day doing their job. There is one bucket for each job type and an overall bucket that gets filled every time one of the others does. Also, these buckets are per region. So each outpost fills up its own buckets. However, retaliations are based on the sum of the corresponding buckets across all outposts.
When the buckets for a given job or the overall one fill up, a retaliation spawns. The corresponding buckets for that retal are then emptied across all regions and the process starts again. So if you have a full retaliation, the overall bucket is emptied in all regions, but the other buckets are left as is.
What this means is that retaliations of each type can only occur every so often, about once a month or once a supply drop. However, you can get multiple different types of retaliation in very quick succession. And since most folks just focus on intel early on, there is a very good chance that the first full retaliation will be quickly followed by an Intel Raid.
One option to space out retaliations would be to reduce the buckets for the other job types when a retaliation happens. That would delay the next retaliation a bit. However, this would slow down the overall rate of retaliations as well, so should probably be offset by faster bucket filling or smaller buckets.
It seems to be fairly common that different types of retaliation hit at around the same time. There should ideally be a minimum gap between them of maybe 7 days or thereabouts. Otherwise you can end up with some very bad RNG and have 3 back-to-back retaliation missions.