Open ExcitedName opened 5 years ago
Furnace: Pretty sure I already support furnace, but it places items in the fuel slot, so only fuel items work. Are you looking for support for the other input (ores/smeltable), or are you looking for something else entirely?
Minecart chest, minecart hopper: How do you see yourself using this? Get close to a minecart chest, press Z, and then press a button to make the minecart chest go somewhere else?
Ender chest: Ender chests are a pain, but it's an interesting idea. I'll look into it.
Sorry for the delayed response. I spent a lot of time testing your mod yesterday. It looks like most of the issues are with the force compatibility. These are my findings.
MINECARTS: Yes, exactly! Maybe not a button but a pressure plate in the middle of a minecart station that hits all of the carts. Whether it be sending off storage in a chest back to base or sending charcoal in a hopper for fuel elsewhere. Personally I don't really use minecarts other than for player transport but I know there are a lot of players out there who do that might like the feature. If you don't want to no worries, please at least remove the pencil button from the gui when Force Compatibility=false as to not confuse users thinking it is broken.
FURNACE: [CONFIG SETTINGS: Force Compatibility=false, Pickup Keeps Config=true, Storage Range: 10] -Pencil button not showing up, refer to first image.
[CONFIG SETTINGS: Force Compatibility=true, Pickup Keeps Config=true, Storage Range: 10] [AUTOCONFIG SETTINGS: Tested Accept everything, from contents and Intelligently] -Items are in fact inserted the furnace. However, all items are inserted into the smelting input, even the charcoal.
ADDITIONAL BUGS:
-The "Accept Everything" autoconfig button functionally works but the button icon and tooltips revert to off after closing the chest
-When an item is selected from the search bar
-Force Compatibility=true is causing the pencil button to be added main creative inventory for all tabs and the player.
-Force Compatibility=true seems to be hit and miss with mods.
CONSOLE: -Getting these every time I save their configuration. ORAGNGE - [16:56:40] [Netty Server IO #3/WARN] [exdepot]: That's weird. We have a GUI open for a EntityMinecartChest['Minecart with Chest'/32659, l='Proving Grounds', x=724.50, y=22.06, z=157.50] RED - [16:56:40] [Netty Server IO #3/ERROR] [exdepot]: StorageConfig requested for net.minecraft.inventory.ContainerChest@4d4ba9db, which can't have StorageConfig. ORAGNGE - [16:56:43] [Server thread/WARN] [exdepot]: That's weird. We have a GUI open for a EntityMinecartChest['Minecart with Chest'/32659, l='Proving Grounds', x=724.50, y=22.06, z=157.50] RED - [17:10:41] [Netty Server IO #3/ERROR] [exdepot]: StorageConfig requested for net.minecraft.inventory.ContainerHopper@30903dd1, which can't have StorageConfig.
SUGGESTIONS: -Change the chat from "Stored x items to x chest/s" to "Stored x items to x inventories" since it works with more than chests. -RClick in search bar to clear text. -Refine search. If I search "Pick" for pickaxe nothing shows up. Must be preceded by material type.
ADDITIONAL REQUESTS: -Brewing Stand: Functionality for the inputs of the blaze powder and ingedients, not bottles, to top it off when not using an fully automated system. -Filter more than just players inserting into inventories. Like from hoppers/pipes into chests or from hoppers/pipes into hoppers.
QUESTIONS: -I want confirm my observation of the sorting priority of inventories. It seems like the last placed and configured gets priority unless it is already full or out of range.
Suggestions:
Additional requests:
Questions:
Clearing Text:
Additional Request:
I agree, uniformity between them. I think the added tabs for each slot is a great idea! I wanted to mention it but I thought it would be too much, lol.
You are absolutely right. You would be reinventing the wheel. There are other options available by very talented coders out there. I was hesitant to even request this, for that reason and I feared it would take away form the focus of this mod. But I don't think that is the case. When I read this part of your decription, "Explorer's Depot is meant to be a quick "click and forget" sorting system mod, targeted at people that just want to explore, and don't want to spend a long time building up an AE or buildcraft sorting system." I thought to myself, I think this person is my minecarft kindred spirit, lol. This person feels the same way I do, lets get to the adventure already, Iv'e played enough vanilla. Personally I played enough vanilla on console, before moving to PC, that I don't really want to spend the time grinding away on a mod pack for a week or two before I can even really start the adventure. I actually had a hard time getting any stable mod packs together in 1.7.10. Every time I thought I had one working, I would play for about two weeks doing all of the early game grind in preparation of that one mod or another. Then out of nowhere a fatal, world destroying, crash. I finally moved on from 1.7.10 when 1.12 came out, I have a lot to catch up on. 1.12.2 is much more stable and I find myself having A LOT less conflicts, partially due to that fact that I use a lot of small focused mods, like this one, that gently help speed up the process so I can go launch my Galacticraft rocket much sooner, but still maintaining reasonable balance. In all honesty, I haven't even been able to play Galacticraft or any other major name mods do to these things I am describing. That's where mods like yours, Whopper or Wopper, StepUp, Lapis Stays in the Enchanting Table, Carry-On, Kiln, etc. come in. Mods like these use vanilla items in recipes or add simple, refined and balance functionality that help get to the point of the mod pack. In reality I am asking you the favor. I know I would thoroughly appreciate it. Instead of needing some larger mod which adds even slightly complex recipes, which takes away from moving forward in the vanilla grind, this would allow a much faster, simple and convenient way of creating a filtered system. All one would need is this mod, Wopper, and AutoDropper and one could easily make an semi-automatic charcoal production setup, all without that extra iron to make a filtered hopper. All they would have to do is feed it logs. I am most certainly going on too long here, lol. I have a few other things I would like to discuss with you and will send you a private message via CurseForge.
Questions:
Thanks for you time.
Functionality with furnace, minecart with both chest and hopper, and ender chest if possible.