Open ajay9634 opened 2 months ago
You can try to test Pulse with the following variables;
Setting as main in the wineconfig audio options, the pulse drivers (audio in and audio out).
Acting in the variable: PULSE_LATENCY_MSEC, and giving as value a number between 140 and 200 for the buffer audio. (there is no reason to worry about latency, in the case of various Android devices, on average the latency is around 100 microseconds [as also a good part of the applications, use that range] very RARE cases of lower latencies (even considering that a google "declares" 40 microseconds, or as happens with certain BT technologies passed off as "real-time", data then not effective and truthful in real life), in that specific case we are talking about Kernel Linux RT; a useful link about it:
It is negligible and offers significant performance in an asynchronous way.
Thanks, I know Pulse have no audio issue.
But it would be better if alsa got fixed.
It seems to be an issue of the game itself: https://steamcommunity.com/app/33320/discussions/0/1744518133238299301/
Device Information
Application Configuration Information
Description of the Issue
Alsa not working in prince of Persia forgotten sand, also most games have bad sound quality. Alsa have better fps than pulse.
Steps to Reproduce Please describe the steps to reproduce the issue:
Expected Behavior Alsa should be worked properly.
Screenshots I could get this error only for once. But alsa isn't working for this game. Sometimes log can't record everything,XD
Video
https://github.com/user-attachments/assets/874f3838-b82e-4438-8dc6-6b6f11cb1008
Additional Information Please provide any other relevant information or context. For example, "This issue started happening after updating to version 1.2.3."