[warning] freeciv21-client - KLocalizedString: Using an empty domain, fix the code. msgid: "&Yes" msgid_plural: "" msgctxt: "@action:button"
[warning] freeciv21-client - KLocalizedString: Using an empty domain, fix the code. msgid: "&No" msgid_plural: "" msgctxt: "@action:button"
[warning] freeciv21-client - KLocalizedString: Using an empty domain, fix the code. msgid: "&Yes" msgid_plural: "" msgctxt: "@action:button"
[warning] freeciv21-client - KLocalizedString: Using an empty domain, fix the code. msgid: "&No" msgid_plural: "" msgctxt: "@action:button"
To Reproduce
Steps to reproduce the behavior:
Start client from command line
See error
Expected behavior
No localized string errors
Screenshots
N/A
Platform and version (please complete the following information):
OS: Linux -- KDE Neon running Qt 6
Freeciv21 version: 3.1-beta.1
Ruleset/Longturn game (if applicable): N/A
Additional context
Found while testing PR 2288, but don't think its related. I am running on KDE Neon w/ Qt6, however compiling like normal on Qt5. Don't know if its related, but thought I'd mention it.
Describe the bug
To Reproduce Steps to reproduce the behavior:
Expected behavior No localized string errors
Screenshots N/A
Platform and version (please complete the following information):
Additional context Found while testing PR 2288, but don't think its related. I am running on KDE Neon w/ Qt6, however compiling like normal on Qt5. Don't know if its related, but thought I'd mention it.