Open XHawk87 opened 1 month ago
We have something similar in the Multiplayer menu. The UI is not very good though.
We have something similar in the Multiplayer menu.
Are you referring to Delayed Order Execute? I would see this suggestion as separate and in addition to that feature.
Is your feature request related to a problem? Please describe. It's very easy to make moves by accident, we've all done it, some of us more than others. In LongTurn, the consequences for this can be far-reaching.
Describe the solution you'd like Rather than sending all actions to the server as they happen, make the move on client-side only and queue them up in sequence ready to be executed at once.
Describe alternatives you've considered Your mother.
Additional context This mirrors the same features from the popular open-source turn-based strategy game Battle for Wesnoth, as well as some FreeCiv specific adaptations.