Open jwrober opened 2 years ago
I'm not really sure this needs to be fixed. Since they both use the same key, and cultivate terrain by design doesnt allow irrigation.
Unless we have a separate activity for cultivation, this creates unnecessary confusion imo. From a ruleset level the entry seems simple, what happens when the irrigation key is pressed. We could maybe change the "yes" to "Irrigation_Extra" or just "Irrigation" to make it more transparent.
Cultivate and Irrigation are separate activities with separate shortcuts (Shift+I and I, respectively).
Cultivate and Irrigation are separate activities with separate shortcuts (Shift+I and I, respectively).
Gah! Sorry! You are right, it was the same in 2.6!
Describe the bug In evaluating another issue's PR, it was discovered that
cultivate_time
is linked to theirrigation_result
Terrain ruleset spec entry.To Reproduce Steps to reproduce the behavior:
Civ2Civ3
ruleset'sterrain.ruleset
file[terrain_jungle]
sectioncultivate_time
has a numeric value andirrigation_result = "Swamp"
[terrain_grassland]
sectioncultivate_time = 0
andirrigation_result = "yes"
Expected behavior It does not really make sense that a value other than
yes
forirrigation_result
would generate the result of a cultivate operation. Would expect to have acultivate_result
entry instead.Platform and version (please complete the following information):
Additional context None