Voerbak's edge detection is broken (I think). I discovered that v2.py checks the wrong squares in it's recursiveSolve function, and I also remember fixing it. I didn't port it to c though because the voerbak binary still has wrong output for some games. I've put a folder with games that finished without anyone winning in the voerbak/stuk directory.
Please post game_id's of broken games below as well. If you're a truly epic gamer you can also post the game moves, you can get these by running the following command in a command prompt: curl -X POST https://connect4.pipeframe.xyz/api/game/info -H "Content-Type: application/json" -d '{"id": "your_game_id_here"}'
Voerbak's edge detection is broken (I think). I discovered that v2.py checks the wrong squares in it's recursiveSolve function, and I also remember fixing it. I didn't port it to c though because the voerbak binary still has wrong output for some games. I've put a folder with games that finished without anyone winning in the
voerbak/stuk
directory.Please post game_id's of broken games below as well. If you're a truly epic gamer you can also post the game moves, you can get these by running the following command in a command prompt:
curl -X POST https://connect4.pipeframe.xyz/api/game/info -H "Content-Type: application/json" -d '{"id": "your_game_id_here"}'