Closed Mathetis closed 5 years ago
Hi,
The easiest way I can think of is - running the simulation once after loading (with a small time delta) and using GetBoundingBox on all the sprites in each frame. The max bounding box for an animation is the union of all the bounding boxes of all sprites across all frames.
Hope this helps.
It does, thank you.
Hey, is there an easy way to find the total maximum bounding area of an animation? Or all animations for a sprite instance?
Thanks for any assistance.