Closed bosoni closed 8 years ago
That's in the feature/texture-atlas branch, right? It's still work in progress. The develop branch should be working fine (without texture atlases though). Thanks for reporting - I wasn't aware of this.
Yes, feature/texture-atlas branch.
Fixed with the latest commit on feature/texture-atlas
When I flip animation (changing AtlasExample/0.scml x-direction), pieces goes wrong places.
Test: Added if (IsPressed(Keys.Tab)) currentAnimator.Scale = new Vector2(-1f, 1f);
to SpriterGameState.cs.